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==Warrior-Priests in WHFB== Warrior-Priests have been a Hero choice for the Empire since at least the 6th edition army book, and possibly earlier. An article of [[White Dwarf]] added the option to take an '''Arch-Lector''', which is basically the Lord-tier equivalent, in 6e. Your standard Warrior-Priest has Movement 4, Weapon Skill 4, Ballistic Skill 3, Strength 4, Toughness 4, Wounds 2, Initiative 4, Attacks 2, and Leadership 8. Using up a Hero slot, they cost 95 points and are outfitted with a hand weapon (a warhammer, specifically). They can take either a second hammer for +4 points, or switch to a two-handed hammer (great weapon) for +4 points, and can armor themselves with either light armor (+2pts), heavy armor +4pts) and/or a shield (+2 pts). They can ride a Warhorse (+10pts) which can also have Barding (+4pts), as well as take up to 50 points of Common or Empire magic items. They have the following special rules in 6e: * Blessing of Sigmar: A Warrior-Priest generates 1 Dispel dice during the Magic phase. * Righteous Fury: A Warrior-Priest and any unit they have joined (but not charac ters attached to that unit) HATE all Chaos, Undead and Skaven units and characters. * Prayers of Sigmar: Once per Empire Magic Phase, a Warrior-Priest can use '''one''' of the following prayers, which functions as a Bound Spell with a Power Level of 3 that can be cast on the Warrior-Priest, or on a character or unit champion within 12". * Religious Oaths: A Warrior-Priest cannot join a unit that lacks faith in [[Sigmar]], nor use its Prayers on such a character - Knights of the White Wolf or a White Wolf Grand Master for example. The Prayers in 6e consist of: * Hammer of Sigmar: Target can re-roll failed rolls to wound until either the prayer is dispelled or the Priest uses another prayer. * Armor of Righteousness: Target gains a 5+ Ward Save until either the prayer is dispelled or the Priest uses another prayer. * Healing Hand: Target is healed to full Wounds total. * Soulfire: This prayer can only be cast on the Warrior-Priest. Place the large 5" template centered on the Priest; all Undead and Daemons in the template (work out as per Mortar) take a Strength 4 hit that ignores armor. As the powered up version of a Warrior-Priest, an Arch-Lector of Sigmar has a higher stats array (Movement 4, Weapon Skill 5, Ballistic Skill 3, Strength 4, Toughness 4, Wounds 3, Initiative 5, Attacks 3, and Leadership 9) and base points cost - 145 points. They have all the same options as the Warrior-Priest, they just pay more for them (light armor +3pts, heavy armor +6pts, shield +3pts, second warhammer +6pts, two-handed warhammer +4pts, warhorse +15pts, barding +6pts) and also they get to play with 100 points of magic gear. They have the same special rules, except they generate 2 Dispel dice, their Prayers are Power Level 4, and they can use two Prayers per turn.
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