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==/tg/ Relevance== Aside from the actual game-lines ''named'' "Weird Wars", this is a setting genre applied to several different tabletop games, both roleplaying and war: * [[GURPS]] has World War II sourcebooks, so of course it's got one devoted to adding fantastical elements to WW2. Appropriately enough, it's called "Gurps: Weird War II". ** Likewise, the GURPS: Technomancer line includes a sourcebook called "Funny New Guys", which postulates that with the creation of the magic-restoring Hellstorm in 1945, the Vietnam War was fought with [[wizard]]s and [[dragon]]s. Several other famous wars were also affected by the return of magic. * [[Call of Cthulhu]] has both the classic ''Achtung Cthulhu!'', the obligatory Lovecraftian WW2 book, and in more recent years a mini-line called ''Wold War Cthulhu'', which focus on the great conflicts of the 20th century and how these interacted with the Cthulhu Mythos - currently, there's only ''The Darkest Hour'' (WW2) and ''Cold War'', set during the height of the Cold War in the 1970s, but there are plans for WW1 and a fictitious WW3 sourcebook in that line as well. * [[Deathworld]] is [[/tg/ gets shit done|a /tg/-made weird wars setting]] that covers WW2, but also an alternate history up to 2011. * [[Gear Krieg]] is an RPG and wargame set in WW2 where every major side in the conflict has access to armies of mecha and other [[dieselpunk]] wonders. * [[Secrets of the Third Reich]] is a wargame set in an alternate WW2, where magic and super-science have kept the conflict going until 1949. * [[Spirit of the Century]], a Pulp setting for the [[Fate]] system, doesn't ''directly'' focus on this, but does discuss considerably the impact of Centurions (basically pulp-era super-heroes) on the First World War, and even provides rules for playing as the first generation Centurions during that conflict. * [[DUST Tactics]] is a wargame with the standard Weird World War 2 package - mecha, powered armor, Nazi zombies, etcetera. * [[Godlike]] is a Weird Wars superhero RPG taking place during WW2, with an expansion pack - ''Brave New World'' - detailing the Cold War. * [[Deadlands]] doesn't directly focus on it very much, but the American Civil War is still raging with the aid of [[steampunk]] new weaponry, despite the various magical, demonic and undead horrors feeding on the soldiers from both sides. The ''Noir'' subsetting also mentions how World War 1 went, and ''Hell on Earth'' likewise discusses the Second and Third World Wars. * [[Wolfenstein]] slowly develops into a Weird War setting as the games develop, as part of its ever-growing [[dieselpunk]] aesthetics. * Konflikt-47 is a Weird Wars supplement for [[Bolt Action]] that adds [[dieselpunk]] vehicles along with Nazi zombies, vampires, werewolves, and werebears. * "Rasputin Must Die!", part 5 of the [[Pathfinder]] [[Adventure Path]] [[Reign of Winter]], sees a typical party of Pathfinder adventurers travel from [[Golarion]] to Russia, 1918, courtesy of the Dancing Hut of [[Baba Yaga]], where they fight hypnotised Russian soldiers, [[nosferatu]] chaplains, Cossack [[dullahan]]s, tanks animated by undead brains, sapient clouds of zombie-raising poison gas, [[daemon]]s born from the souls of people killed in trench warfare, and Grigori Rasputin himself.
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