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==The Forgotten Realms== [[File:Werehyena MC Al-Qadim.png|right|300px|thumb|(Monstrous Compendium: Al-Qadim)]] In the [[Forgotten Realms]] werehyenas are native to the [[Al-Qadim]] region, a trait they share with the [[werelion]]. Conceptually, they clearly draw from the Kishi, being presented as overwhelmingly male (75%) [[therianthrope]]s who shift from the form of a human man with a second mouth hidden at the base of their head to a large black-and-gold-colored hyena, and back again. Faerunian werehyenas in human form tend to be tall and sinewy, and naturally they wear their hair long, shaggy and tied around the back of the neck, in a desperate attempt to conceal their secondary mouths. They are often considered gregarious an charismatic, with a loud, resounding laugh. Faerunian werehyenas typically travel in a close-knit pack of up to a dozen, led by a dominant male; infectees are welcomed into the pack, but only if they either agree to swear utter loyalty to the alpha male or if they prove themselves able to beat him into submission and take his place. Werehyena packs are often the nucleus for a larger pack of hyenas, with 2d6 ordinary hyenas tagging along for the superior hunting skills of their shapechanging relatives. Whilst they can and do hunt and scavenge like regular hyenas, and they are surprisingly affectionate with each other, even mating for life with fellow packmates, they are sadistic and shameless hunters of humanoids. Werehyena packs scour the desert and plains in human form, seeking human settlements to infiltrate. A favorite ploy is for a single lycanthrope to enter a town or village and use its friends ability to win its way into the hearts of the people. Some are even known to shower gifts on โa long-forgotten sisterโ or relative. The gifts are typically small gems which it gathers for this purpose. The lycanthrope then lures the victim out of town to a trap, where the rest of the pack lies in wait. This is made easier by their supernatural charisma, which combines the effects of higher-than-average Charisma (14-15 under AD&D rules) with the ability to cast Friends as a 12th level [[wizard]] 1/day. They are only vulnerable to weapons that are enchanted or made of iron, and are immune to [[Enchanter|Enchantment school]] spells. All werehyenas have a primal fear of fire, preferring to make appearances and attacks during the day. A flaming torch is enough to keep one at bay; over six points of fire damage will send one howling off into the wilderness. If cornered by fire, however, they will fight to defend themselves. Al-Qadim's Werehyenas were introduced in the Monstrous Compendium Appendix for the setting, and haven't appeared since.
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