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Wizard battle
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== Rules == <table cellspacing=0 cellpadding=4 border=1 width=200 style="float:right;margin-left:1em;width=240px;height=240px;text-align:center;"> <tr><td>2</td><td>2</td><td>2</td><td>2</td><td style="background:black;color:white;">3</td></tr> <tr><td>2</td><td>2</td><td>1</td><td>2</td><td>3</td></tr> <tr><td>1</td><td>3</td><td>1</td><td>3</td><td>2</td></tr> <tr><td>2</td><td>2</td><td>1</td><td>3</td><td>3</td></tr> <tr><td style="background:black;color:white;">3</td><td>2</td><td>2</td><td>1</td><td>2</td></tr> </table> The game board is a 5x5 grid with random numbers from 1-3 on each space (see right for an example). Two players each have a wizard pawn, which start the game on opposite corners of the board. Players alternate turns. On a player's turn, the player's wizard moves, then casts a spell. * a wizard moves as many spaces as the number it is on when it starts the turn. Wizards may move only orthogonally, and must move the full amount in a straight line. * a wizard casts a spell at any space on the board except these three: the one the wizard started the turn on, or the two spaces currently occupied by wizard pawns. A spell can add one or subtract one the number on a space, so long as the resulting number is no less than 0. A wizard loses the battle if: * a wizard lands on a space with a number greater than the distance to the furthest edge (fire magic) * a wizard lands on a space with a zero (ice magic) * a wizard's only safe moves are to repeat moving between two spaces (wind magic) * a wizard pawn tries to occupy the same space as the other wizard pawn (earth magic)
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