Editing
Woden
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==The Priesthood== Uniquely amongst the Anglo-Saxon priests, the priests of Woden - a term that encompasses not only [[cleric]]s and specialty priests, but also [[wizard]]s (especially those with [[rune]]-based [[kits]]) - are loners who rarely involve themselves in their communities. Indeed, it's not unusual for a community to be entirely unaware that it ''has'' a local priest of Woden, as their constant studies and lore-gathering exercises tends to cast them more in the light of being a local mysterious hermit. It doesn't help that priests of Woden believe the proper relationship between themselves and the locals is to be paid for their knowledge rather than just giving it up freely. As one might expect, priests of Woden have few activities outside of gathering lore. They concern themselves with religious rites only when performing prayers in his honor on the nights of the full moon - a sacred time, especially during the winter months due to Woden's unusually close relationship with [[Hred]] - or when he is invoked during burial rituals to guard the souls of the dead. Priests use crow and raven feathers, as well as brimmed, conical hats, as their vestments of choice. The specialty priest of Woden has the following special traits: ::Requires Intelligence 12+ and Wisdom 9+ ::Must be Any Neutral and Non-Lawful Alignment ::Permitted Weapons: Staff, Dagger, Shortsword ::Permitted Armor: Leather and Studded Leather ::Major Spheres: All, Animal, Charm, Creation, Divination, Elemental (Air, Earth), Summoning, Travelers ::Minor Spheres: Combat, Elemental (Fire, Water) ::Magical Items: Any permitted to [[Cleric]] and [[Wizard]] ::Required Proficiency: Spellcraft ::Bonus Proficiency: Read/Write Futhark ::Special Abilities: * If the campaign employs the [[Runemaster]] kit, Woden's priests can utilize rune magic, including the ability to cast the scribe runes spell. * From 5th level, the priest can shapeshift into a crow/raven once per day. * At 8th level, the priest loses their right eye; this cannot be undone, not even by spells such as Regenerate, but they can now cast Infravision 3/day, Detect Magic 3/day, and Detect Invisibility 3/day. * At 12th level, the priest gains the permanent power of True Seeing. * From 15th level, the priest can create enchanted staffs by scribing runes into a staff. They may add one rune per five experience levels attained, and the effects are permanent. Each rune can perform its functions at any time, one function per round, as long as the staff is being held. Possible runic functions include: any spell effect up to 4th level, +1 attack bonus, +1 damage bonus, -1 AC bonus, or a +1 saving throw bonus toward any one category of saving throws. Multiple runes of the same type stack.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information