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World of Five Nations
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== The System == In general sense, the game is designed to live and breathe shounen manga, with a lot of narrative and mechanical decisions reflecting the philosophy of shounen combat. Having an enemy teleport behind you only to find out you were behind them the entire time, and have already sliced them in twain with your katana as they fall in slow motion is a daily occurrence.<br> The game is extremely crunchy, with a lot to remember, and a lot of different skills, perks, and traits to try out. As a result of actually simulating all the bullshit powers found in Naruto, the system has severe powerlevel issues, which have never quite been resolved. They are mostly dealt with by not letting players advance to Jounin. This level of power where players are merely talented mooks is coincidentally also where the world of Naruto is still somewhat grounded. Blowing up a house is still a big deal, punching a guy is viable, and while bloodline techniques are strong, they don't just do everything. It's also where most of the setting's potential can be found, since Naruto should have really always been Magic Ninja Metal Gear. Though its creators hope you would focus on inter-village politics, that doesn't mean you can't do teen angst if you really want to.<br> The game is usually played on a large map (200 squares across is about right). It's a sort of elevation of rocket tag to a legitimate game, designed so that characters are constantly moving around when attacking and defending. Especially in the last release, teamwork can be very powerful, preventing otherwise fatal situations.
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