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==Worldbuilding in games== Worldbuilding is helpful in multiple genres and games. For example, a group of friends could play a game of [[Dungeons and Dragons]] without worldbuilding and have a mediocre, chaotic, and relatively fun time together. Not gonna lie, it can be a good time. However, when the DM works hard at creating a world (and the players aren't [[Skub|SKUBS]] and go along with stories instead of getting drunk and wasting time smashing hoes), the game just gets so much DEEPER! Worlds take on life and depth as players interact with deep, fun NPCs, and emotional investments that just take everything to a higher level.
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