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== The Game's Mechanics and Composition == Because of the game's obscure conception, it borrows heavily from other tabletop role playing games, yet was forced to develop several conventions of it's own. Wraith World has two essential books necessary to play, one titled '''THE WRAITH WORLD BOOK''', and the other '''THE BOOK OF LEGENDS'''. Each of these books provide different necessary aspects to the game, and in the case of The Book Of Legends, a hard copy, or printed version is recommended for play. The content and use of each of these books were as follows: '''WRAITH WORLD''' has most of the games content and history, as well as a relatively large Gazetteer explaining the layout of the world itself. It, more importantly, contained the entirety of the game's system and rulings on combat and special moves. This book was much larger, and the players were able to look through this for rules and regulations whenever they liked. '''THE BOOK OF LEGENDS''' was a thinner binder that contained all of the games Monsters, Traps, Spells, and Secrets in it. Players were never allowed to look in the book when they were not running the game as a game master, and if your were caught peaking, the penalty for such an offense was '''INSTANT DEATH OF YOUR CHARACTER'''. Also, one of the most interesting aspects of Wraith World, was that if your character was strong enough, or interesting enough, when they died or reached level 100, their character sheet was saved in THE BOOK OF LEGENDS, and they may return one day as a boss in later adventures or campaigns. At it's core, the game is very simple. You have five attributes called Stats; Strength, Resistances, Mindpower, Agility, and Luck. You would have a seperate die associated with each of these attributes which governed your level of competency. At level 1, all of your attributes had 1d4 associated with them, and after growing 5 levels, you could increase one of these die to the next degree. So, at level 5 one of your d4 would become a d6, and at level 10 you could increase it to d8. Stats were also given a bonus based on what kind of equipment you carried. A normal sword, for instance, may give you +1 while using it. So a level 1 character, swinging a normal sword got 1d4+1 to their attacks. Other mechanics were present, such as critical hits, Magic Spells, and lots of tables for different situations that you would find yourself in. But one of the more prevalent and concerning game mechanics was in creating a new character after death. When your character died, everyone in the game, including the Game Master, could vote whether your character was worthy of being added to THE BOOK OF LEGENDS. Most characters were not, and would be ripped up, and thrown away immediately. In either case you had to make a new character, starting over. Player characters could only be human, '''unless one of your previous characters had slept with "a maiden of a different species"''' and had a child worthy to take up your heroic banner. '''Maidens of a Different Species''' A major aspect of the game that parallels the core mechanics, is the option to bed various maidens that you encounter on your journeys. Maidens were often of various "fantasy" or "monster" races, and a major reward for sleeping with them was that when your character died, you would have the option of playing as one of your offspring. Normally, in character creation you would only have the choice of a human character, unless one of your previous characters had a son that shared blood of another species. Any "Monster girl" or humanoid species could be used. (And in the final version of the 3rd edition, the selection of races will be expanded significantly.) Races of maidens that were able to be encountered included, but were certainly not limited to: *Ancients: A race of lithe Elves called The Ancients. A pointy eared people with various markings on their skin, who had magical powers. The Ancients were a species of long-lived elven beings from the depths of space. They were roughly based on Juraians from Tenchi Muyo. They were basically like slapping elf ears and some chunky parts on a Tenchi girl. They had a natural affinity for spell casting. Little was known about them, save that they dreamed of returning to their home planet. But they never had the means of doing so, as it was too far away, even by means of space travel. *Catfolk: A race of humanoid cats who were the natural enemies of the Wargors and Akari. Incredibly agile and fast. Have a silly and comical personality. Catfolk were generally all female. There were a couple males in the Progenitor Wraith session, but they were kind've ostracized or alienated by the females. They were agile and playful and "Lolrandumb" anime tropes. They hunted on vast plains and lived solitary nomadic lifestyles. They often used weapons and armor that was stolen from various other places or species, so I guess it was implied that they were thieves. *Draconians: A race of large humanoid "half dragons". Even females are 8ft tall. Were descendants of a race of sky pirate drakes that evolved into a humanoid shape. They were largely nomadic, but had a solitary city in the clouds. Draconians grew their wings in adolescence and had only a short time before they would shrivel up and fall off, so they had to decide where they wanted to live before their flight was taken from them. *Demon sluts: Humanoid female Demons, "having a half-demon baby was the easiest in the game". *Goo girl: A race of goo people inspired by the Japanese series of life simulation role-playing video games created by Tecmo. "A mass of pink goo with boobs." Googirls were part of a race called Slimes. Slimes were usually monsters. At their center was a solidified ball that housed their brain and internal workings, and then their "Body" was made of different colored slimes. They could make their body as solid or malleable as they wished, and could make their arms in to blades. Slimes lived in dark dungeons, and waited for adventurers, so that they could spring on them and attack. *Seeths: Were led by religious zealots that had a parasite in their body that dislocated all of their joints. They were really "Loose and floppy" when they fought you, kind've like Voldo from Soul Calibur. Pregnancy mechanic: A player character attempting to have sex with a NPC rolling 19 or 20 on d20 results in a live birth of an half human half humanoid heir. Every time you "layed with the same maiden", you increased the chances by 1 point. Female player characters maybe impregnated if they so choose. Including by female demons.
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