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X11: Saga of the Shadow Lord
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=The Setting= There's a Good Kingdom and a Bad Kingdom. The Good Kingdom is '''Wendar''', a sort of Dor-Lomin where elves and humans live in harmony, under an honest-to-God Philosopher-King "Wizard King Gylharen" (p. 2). This they can manage because of the fist-sized sapphire ''Elvenstar'', a MacGuffin the whole MacGuffin clan had expelled as being twew bluidy obvious laddie, wotta pile o' shite. Thirty years ago, so the module retcons ''on the next fucking page'', the sage Bensarian of Kevar / Wendar had owned the Elvenstar first; the Sage handed it over to Gylharen so Gylharen could use it against invaders from Denagoth. Bensarian has no further role in the first Adventure's plot; he'll join in the next one's. '''Denagoth''' would be the Bad Kingdom. It's "6000 feet above the valley of Wendar" so fantasy Colorado, except orkish. A necromancer Landryn Teriak has taken over the bulk of it. He's barred from the east by mountains full of "ruthless humanoids and monsters" he cannot cow just yet. So he's historically aimed south, at Wendar. He's the suspect in stealing the gem, which had fended him off lo these last thirty years. In between, offset a bit east, is '''Essuria'''. This is a ''fallen'' kingdom, now a mirkwood. There's actual lore on this one, since the party will get to check out its catacombs in Adventure Two. Although all that lore amounts to archaeology here, since an undead dread lord took over and killed all the folk.
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