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==PC Stats== Stats for xixchil PCs have only appeared so far in the Complete Spacefarer's Handbook, which gave them the following profile: ::+1 Dexterity, +1 Constitution, -2 Charisma ::Ability Score Minimums/Maximums: Strength 3/18, Dexterity 11/18, Constitution 8/18, Intelligence 8/18, Wisdom 3/16, Charisma 3/16 ::Class & Level Restrictions: [[Fighter]] (14th level), [[Rogue|Thief]] (14th level), [[Wizard|Mage]] (5th level), [[Multiclassing|Fighter/Thief]] ::Thief Ability Adjustments: PP +5%, OL +5%, F/RT +10%, MS -5%, HS -5%, DIM +5%, CW -10%, RL -5% ::Base Armor Class: 5 ::Unusual Body: Xixchil cannot wear armor, due to their bizarre bodily construction. However, they can have armor plating surgically grafted to their exoskeletons; down to AC 1, this costs double the gold pieces of an equivalent suit of armor. For AC 0 and lower, this costs 8,000 gold pieces plus an additional 4,000 gold pieces per AC point below 1. A xichil cannot lower its AC any lower than AC -4. ::Bladed Forelimbs: A xixchil can use its primary arms as natural weapons, inflicting 2d4 slashing damage (2d6 vs. Large or bigger foes). It can use both arms, as if it were dual-wielding, without penalty. A xixchil cannot use any normal weapon; its forelimbs prevent the wielding of conventional weapons. ::Bite: A xixchil's mouthparts allow it to bite for 1d4 damage. ::Weapon-Limb Implants: A xixchil fighter can have additional limbs featuring mounted weapons (maces, dart launchers (use blowgun stats) and mancatchers, most frequently) installed at a cost of 5 times the weapon's price in gold pieces for each limb. Attacks from these extra limbs do suffer penalties as per dual-wielding. Higher-level xixchil fighters get additional attacks from leveling up, as per normal, as well as one additional attack per installed weapon-limb. ::Surgical Venom Glands: Three times per day, after tasting a victim (usually by licking their weapon after a successful attack), the xixchil can choose to generate personalised poison or anesthetic from glands in its mouth, which takes one round to develop. A xixchil can apply the toxin either by spitting it onto their fingerblades and slashing the victim, or by biting them. When using venom, the victim must make a save vs. poison with a -4 penalty; this either doubles the damage of the forelimb attack, or immediately inflicts damage equal to the xixchil's total hit points if delivered by bite, if the victim fails their save. If they succeed, they are immune to that xixchil's venom forever afterwards. When using anesthetic, which has no effect on Large or bigger creatures, the target must pass a saving throw vs. poison or be paralyzed for 1d6 turns. Xixchil venom applies to an external weapon remains viable for only 10 turns, and the venom is useless except against the creature it was created to be wielded against.
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