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===Endless Spells=== <div class="mw-collapsible-content"> *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/AoS_Gloomspite_Gitz_WSCards_Malevolent_Moon.pdf Malevolent Moon]:''' (40pts, CV 6, predatory). Moves 12", flies, deals mortal wounds to units it flew over and gives -1 to casting rolls to not-{{AOSKeyword|GLOOMSPITE GITZ WIZARDS}} within 9" (-2 to those within 3" from it). Eats wizards for breakfast. A great long-range wizard sniper, use it to bully enemy wizards into trying to dispel it or take huge penalties to cast, as well as deal a couple nasty little mortal wounds along with it. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/AoS_Gloomspite_Gitz_WSCards_Morks_Mighty_Mushroom.pdf Mork's Mighty Mushroom]:''' (90pts, CV 6). Every unit within 8" from it must roll a dice for every model THAT IS WITHIN 8" OF THIS SPELL and suffer a number of mortal wounds equal to the number of 5+ rolled. Fantastic way to deny a huge part of the board, especially as it can't be moved once placed. Unfortunately, since this works best against hordes, it also denies those parts of the board to you. Use with caution. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/AoS_Gloomspite_Gitz_WSCards_Scuttletide.pdf Scuttletide]:''' (30pts, CV 7, predatory). +1 to the casting rolls of this spell for {{AOSKeyword|SPIDERFANG WIZARDS}}. If any non-{{AOSKeyword|SPIDERFANG}} unit end within 6" from it after moving or charging or after the spell itself moves, it will suffer up to 6 mortal wounds on 5+ rolls. Slightly less suicidal form of area denial, and if your placement is right, you can triple-dip on mortal wound rolls. Great for a number of reasons: It's a wall, first and foremost, meaning that it's a great area denial tool. Second, there's no maximum range, meaning you can place it anywhere on the map as long as it's fully within 6" of terrain. And because of the wording on it's ability most enemies won't want to roll twelve to eighteen dice looking for 5-up mortal wounds. Lastly the high casting value is also a bit of a bonus, as it requires an 8 to dispel, which isn't an easy feat for most of the chump wizards the enemy will use to dispel your Endless Spells. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/AoS_Gloomspite_Gitz_WSCards_Scrapskuttles_Arachnacauldron.pdf Scrapskuttle's Arachnacauldron]:''' (40pts, CV 5). It attaches to the caster, giving him +1 to cast and dispel rolls plus teaching him every Lore of the Moonclan spell, but at a price. At the beginning of every Hero phrase it deals D3 mortal wounds to a unit within 3" (including the caster itself of no one else is in the range). As this doesn't say ''friendly unit'' you can deal the D3 to enemies, use with combat wizards like the Hag or Arachnarok shaman for hilarity. ** Take note that these Endless Spells aren't bound to what Allegiance you are using, just to the keywords of the caster, so you can use the Cauldron as a way to get access to the spell lore even when you're playing {{AOSKeyword|Destruction}} Allegiance or have the Gitz as allies. But it's might not be worth bothering - two effect {{AOSKeyword|gloomspite gitz}} only, one effects only {{AOSKeyword|squig}} units, two are slighty better arcane bolts, but the remaining one (''Itchy Nuisance'') is awesome. Plus you need a way of mitigating the cauldron's mortals: Skragrott looses most his usefulness outside Gloomspite; the Hag is a large investment (and too expensive to ally both her and the spell), and our other wizards too squishy unless you can be sure to always keep them next to something else. </div></div>
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