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===Hero=== * '''Doombull:''' The murder cow has the exact same options as the Beastlord, those being axe'n'board, twin axes or two-handed axe. The most damage potential comes from the dual axes, but you're going to want the -2 Rend from the great axe. As you can see, the Bull is an absolute melee monster, as his attacks are great and he shares the Bloodgreed ability with his lesser kin, though he also has the best possible Command you could hope for, as it grants a flat +1 To Wound to Warherd units in a huge bubble, including to himself. This of course stacks with the Blood Greed ability all Warherd has, which gets them extra attacks for Wound rolls of 6+, making that ability activate on 5+ dice rolls and getting much more mileage out of it. Play him, kill everything. Also, like his lesser kin, he's excessively fast with a Move of 7".
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