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Age of Sigmar/Tactics/Warscrolls Compendium/Tomb Kings
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===Behemoths=== '''Necrosphinx (440pts):''' Very powerful, but very expensive. Moves 12", can fly, and can run and charge. In fact, it <i>has</i> to attempt to charge if possible, and it also rolls 3d6 instead of 2d6 for its charge roll, discarding the lowest. In melee, its main weapon is the Scythe Blades - four attacks that wound on 2s, -3 rend and 3 damage. If they all attack an enemy Monster and you roll at least two 6s to wound, then it does '''TEN MORTAL WOUNDS''' on top of its normal damage. Not likely to happen very often though. It also has more attacks from its claws and its tail. It also has the same ability all three Sphinxes have: the Damage characteristic of all weapons attacking it are reduced by half, rounding up, and the number of mortal wounds suffered by spells and abilities is cut in half as well. '''Warsphinx (280pts):''' Like the Royal Warsphinx but crewed by four Tomb Guard instead of Tomb King, so it isn't a Hero. Its attacks are weaker overall than the Royal Warsphinx since the Tomb Guard don't have rend, and it lacks the command ability of the Royal Warsphinx. Still a rather tanky monster though, due to the same ability all the Sphinxes have that reduces the Damage characteristic of incoming attacks. And it still has the flame breath and the chance to inflict mortal wound impact damage when it charges. Interestingly, it does have the '''DESERT LEGIONS''' keyword, so it can benefit from various command abilities and other synergies. '''Bone Giant (200pts):''' Nine wounds and a 4+ save. Has two weapon profiles - the swords have three attacks at -2 rend, 3 damage. And four kick attacks at -1 rend, 1 damage. Has two extra rules going on: firstly each time it rolls a 6+ to hit, it generates an extra attack with the same weapon (and this can be improved by the +1 to hit from the Tomb King on Exalted Chariot). Secondly, after it's done attacking, roll a dice and on a 5+ (or a 4+ if you have a Necrotect within 18") it immediately gets to pile in again and fight a second time. Only one extra activation per turn, though. Another thing to note is that he doesn't have a degrading profile like most other Monsters. He can be fun to use, but he's drastically overcosted at 200pts.
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