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====Unfeeling machine==== {{Topquote|Once i understood the weakness of my flesh, it disgusted me.|[[Adeptus Mechanicus]]}} Another, also somewhat common, archetype are literal machines or inhuman aliens who are instead ruled by cold logic and numbers, and are downright unable to think in terms of morality and emotions, or even comprehend them, because it is just not part of their nature, and are only ever able to make decisions based on what's a more efficient use of available resources. In some cases, they have sapience, but not sentience. You'll rarely be able to reason with these, so might as well whack 'em and toss their metal bodies into a rubbish pile... unless cooperating with them is required (e.g. unfeeling [[Adeptus Mechanicus]] members are the only people capable of preventing Imperial tech from becoming possessed or broken). Or if their programming just so happens to be beneficial to you and detrimental to the [[BBEG]], and/or you can control/reprogram/manipulate them (perhaps, ''you'' are the one who programmed them), in which case they'll be your most trusted allies/tools. :;''Example(s)'': An uncompromising judge who dispenses justice as their codex demands, for better or worse. The [[Modron|Modrons]] from Planescape for the "unfeeling machines" archetype. :;''Iconic Character(s)'': Good old [[Judge Dredd]]. Or Sheldon Cooper from The Big Bang Theory when he isn't scheming (Lawful Evil) or being Lawful Good to his friends. :;''Expected Personality'': A driven yet impartial arbiter of order and stability at best. The first half of the neutral jerkass duo, who wants to stop people from having fun at worst.
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