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Battlefleet Gothic: Armada II
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===Imperial Navy=== The well rounded jack-of-all-trades fleet with a good number of ships on each weight class, capable of filling out most tactics and strategies. They have a nice selection of cruisers and battle cruisers which allow for tons different combos, although they are usually better in brawls, with the Overlord Battle Cruiser and the Tyrant Cruiser having the benefit of the plasma macro-cannon batteries. On the other hand, if you feel like you want a challenge or are finding Ork and SM and Tyranid ships hard to deal with you can go for Gothic and Dictator cruisers and Mars Battlecruisers, as their respective lances and ordinance bays allow you to stay relatively out of danger. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Imperial Navy Fleets <div class="mw-collapsible-content"> Gothic: Known from the first game for kicking Chaos ass in space and stopping the armless failure we all know and love. Solar: A proud and storied fleet that is also Terra’s last line of defense. Armageddon: A fleet in the Armageddon system that’s rather good at Ork killing. Bakka: A fleet known for the first Tyrannic War and the Battle for Macragge. Admiral Rath of the Dominus Astra is a fine addition to this fleet’s badass history. Bastion: The biggest permanently stationed fleet after Battlefleet Solar, thanks to their recruitment from multiple sectors. Will definitely need those numbers since they’re tasked with patrolling the newly expanded Eye of Terror. Imperial Marauders: Just some schmucks who betrayed the Imperium but haven't joined chaos yet. [[Rogue Trader (RPG)|Koronus]]: Busy keeping out the worst the Halo Stars have to offer. Operates between Port Wander and Drusus Marches. </div></div>
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