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==The Beastfrays’ Menagerie== Beasts of Chaos units are very melee focused with a healthy dose of monsters as is to be expected. The only explicitly ranged units they have are Cygors, Ungor Raiders and Tzaangor skyfires. They're also super squishy in tabletop. BoC units are as follows: '''HQ''' *'''Beastlord''': The leader of the Brayherd/Beastherd burning your small village down, His whole job is to lead his warband to something and say "make it disappear". the other facet is to flex hard enough so the other [[Skaven|gors don't get funny ideas]]. They will challenge anyway as is the standard for the gor-kin. *'''Doombull''': The Doombull leads the Warherds you find in a greatfray with the same rapacious hunger and wish to despoil as his underlings. He still risks getting eaten by a Ghorgon though. Basically a minotaur lord. *'''Dragon Ogor Shaggoth''': BIG. LIZARD. ASS.{{BLAM}} They are the leaders of the thunderscorn which means they basically level villages by accident and hate Sigmar for evicting them from Azyr. *'''Tzaangor Shaman''': A spellcaster lord pledged to the [[Tzeentch| big blue boy]]. They cast spells that buff their bros and cast spells that kill yours. *'''Great Bray Shaman''': See above, but they're brown. They have it easier than other gor-kin because they are considered important and like spiritual leaders. '''Infantry''' *'''Ungors''': The unwashed (literally) masses. They are the most common Beastmen soldier and are completely expendable making them suited to being thrown at the enemy. They also are the only ones that have the wherewithal to use bows and arrows. *'''Gors''': The 'meat and potatoes' of any furry army with big horns and bigger arms. They are the main units and therefore do all the heavy lifting *'''Bestigors''': The biggest, strongest and most violent of the gor-kin. They actually wear armour and carry bigger weapons like greataxes. Variations based on each chaos gods usually crystalize here *'''Tzaangors''': Tzeentch aligned gors who have some arcane augmentation, they have bird heads instead of the goat or bull heads of their peers. They can also be on discs to make them move faster as well as use spells/ bows. *'''Slaangors''': (Offically called Slaangor ''Fiendbloods'') Slaanesh aligned gors with crab claws and a gangly appearance that almost makes them as tall as the Bullgors. Often covered in the opulent loot of their raids. *'''Bullgors''': Bullgors are large beasts with the heads of cows with a rapacious bloodgreed. They make up much of the units in a warherd See also: [[Minotaur]]. '''Cavalry/Chariots''' *'''Centigors''': Centigors are essentially centaurs but they are violent and drunk all the time so they rely on other beastmen to loot booze for them in exchange for weapons or something else of value. *'''Tuskgor Chariot''': A chariot with a gor driving and a bestigor on it that are built by ungors that have a prophetic vision of slaughter after watching some of their enemies use them to great effect. They charge into battle pulled by two tuskgors and are built to be shock units that fuck up formations. '''Monsters''' *'''Dragon Ogors''': Dragon Ogors are the top half of a ogor on the bottom half of a dragon they are a force of nature they would be more of one, if they could be arsed. *'''Ghorgon''': The Ghorgon is a huge pile of pure murderfuck that follows warherds and brayherds around at the behest of a bray-shaman. They are really good at tearing shit up and are known for having a really extreme case of bloodgreed. *'''Cygor''': A Cygor is a massive bullgor that instead of growing large off of eating his fellow gor, he munches on magic which makes them a casters worst nightmare as the Cygors one eye is particularly attuned to magic on top of nomming souls. *'''Chaos Warhounds''': Chaos warhounds fulfil the typical dog role that you see in most armies tying up skirmishers to be dealt with accordingly(See: Hit with an axe). *'''Chaos Spawn''': Chaos Spawn ..damnit-EUUUUGHDSKISMNDISJNVJUNSMKRM. Are the mutated creatures that are particularly treasured by the gavespawn who believe them to be blessed by Chaos and by extension Morghur itself. *'''Cockatrice''': Flying unit that petrifies those that meet its gaze and rips apart those that don't. Pretty scary in both crunch and fluff. *'''Chimera''': Chimeras are three headed monsters that have a lot of abilities; Fire Breath, Poison Claws and each head has its own personality (its also not listed on any army specific webstore, thanks GW). *'''Jabberslythe''': Jabberslythes are huge Monsters that rip their way through armies they also have acidic blood making hitting them a bad idea. The jabberslythe is also so ugly that looking at it [[Cthulhu|makes you go mad]]. *'''Razorgor''': A big mutated tuskgor that looks like a massive boar they use horns and their bulging musculature to kill their enemies. Also they cant be controlled so must be lured in to battles with weaker creatures like ungors or captive humans. *'''Chaos Gargant''': A Chaos Gargant is a [[Sons of Behemat|Gargant]] that has been corrupted by chaos. Pretty self explanatory, they tend to be more animalistic than their destruction aligned counterparts.
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