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===The Hostiles=== ''The Original Box set'' *'''Obsidius Mallex''' - [[Chaos Lord]] and resident hardman commanding [[Black Legion]] forces present. Armed with a [[thunder hammer]] and [[plasma pistol]] ([[Chaos]], obviously). *'''[[Chaos Space Marines]]''' - Black Legion warriors armed with classic [[Boltgun|boltguns]]. (Chaos). *'''Rogue Psykers''' - Psykers who have, uh, gone rogue? Their disrupt ability can prove an irritant. (Chaos) *'''[[Beastmen]]''' - The ever lovable beastman - armed with melee weapons and laspistols (Chaos). *'''[[Negavolt Cultist|Negavolt Cultists]]''' - Wire-headed mad lads whose attacks negate defence rolls. Best shot at range (Chaos). *'''Traitor Guardsmen''' - Standard Imperium Troops [[Lost and the Damned|who have fallen to Chaos]], squads over 5 strong must include a Sgt with a melee weapon and pistol and a bloke with a flamer. A full seven-man squad has weapons including melee, grenades, a flamer and lasguns. Probably the best ranged general unit for hostiles (although they are easy enough to kill). (Chaos) *'''Spindle Drones''' - see dedicated section above. Get more lethal as their comrades get killed. (Unaligned) *'''[[Ur-Ghul|Ur-Ghuls]]''' - Transported from Commoragh to the fortress. Often under-estimated but, with a few lucky rolls on their part, can mess up your day in melee. (Unaligned) ''The Dreaded Ambull expansion'' *'''The [[Ambull]]''' - Giant muscular insect. Lots of wounds and has a separate 'enraged' profile in certain scenarios. Will attack, and be attacked by other hostiles - meaning there is a chance to keep your distance and let the hostiles weaken each other - a combat that can go either way but should leave the winner weakened and defeated side dead. (Unaligned) *'''Borewyrm Infestations''' - Baby Ambulls, capable of delivering a nasty bite but nowhere near as lethal, or durable as big daddy Ambull. Like the Ambull, they are as happy ripping apart cultists and traitor guardsmen as they are the explorers. (Unaligned) ''Traitor Command Expansion''' *'''[[Traitor Commissar|Traitor Commissars]]''' - From the Grendish 82nd regiment. He wields a power fist and a bolt pistol and can be dangerous in close combat. Only has two wounds but this is mitigated to an extent by his chaos Ogryn bodyguard. (Chaos) *'''[[Ogryn Brute|Chaos Ogryn]]''' - High wound count and a nasty close combat attack. (Chaos) ''Escalation Expansion'' *'''Cultist Firebrand''' - An excellent model with some dangerous flame based attacks. At only five wounds quite easy to pick off before he can become the threat he is billed to be. Occasionally explodes with chaotic energy upon death with the potential to kill or injure anyone standing near him. (Chaos) *'''[[Cultist|Cultists]]''' - Appear in squads of up to seven. A full complement includes a champion with a pistol and chainsword, a grenade launcher, a heavy stubber and a number of grunts with autoguns. About as durable as traitor gurdsmen (which is to say, not very). (Chaos) ''No Respite Expansion'' *'''[[Plague Marines]]'''- The 6th Plague Company warband called the Infested Brethren, here to spread [[Nurgle|Nurgle's]] gifts to the fortress's denizens. *'''[[Poxwalkers]]'''- Here with their [[Death Guard]] masters. ''Annual 2019'' *'''Astroth Mythrak''' - A [[Master of Possession]] who's decided to start corrupting parts of the fortress. Has a spell that can rob a player of an Activation or Destiny die. *'''[[Greater Possessed]]''' - Chaos Marines, but now super-possessed. Tasked with protecting Astroth with their freakishly powerful claws. ''Deadly Alliance'' Does not have any hostiles. It's possible the zoat becomes a hostile if he gets paranoid enough. ''Ascension Expansion'' *'''Guardian Drones''': Giant spindle drones with a very high number of wounds, the potential to be shielded from range attacks and a blistering array of weaponry. Also make the smaller spindle drones more dangerous.
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