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Chandra Nalaar
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==Cards== <strike>Like all of the original five, Chandra has three different cards representing her.</strike> <strike>Chandra and Garruk are now super special snowflakes and have 4 cards each.</strike> <strike>Like all of the Lorwyn Five, except Liliana, Chandra now has four different cards representing her.</strike> Chandra now has eight different planeswalker cards. '''Eight'''. Scratch that, counting Dominaria, War and various core sets, she's up to 12 cards, one more than psychic Goldie boy. {| class="wikitable" |+ All of the Chandra's ! Card ! Expert Commentary |- ! [[File:Chandra 1.jpg|100px]] [[File:Chandra-nalaar-nipponese-promo.jpg|100px]] | The first, Chandra Nalaar, is an obvious [[Timmy]] card: her first ability pings a player for 1, her second is a Blaze powered by her loyalty counters and the third deals 10 damage to a player and his creatures, sweeping the board for a finishing attack. Starts with a massive 6 Loyalty and costs 5. This version doesn't get a lot of use because five mana is usually too much for a red deck, if the game lasts long enough for them to play it then it means that it's not going the way it should for them, she costs way too much for he abilities do, and her ultimate takes way too long to get enough loyalty for. Has a Japan only promo version with much better art. |- ! [[File:Chandra 2.jpg|100px]] | The second, Chandra Ablaze, is more of a Johnny card: her first ability makes you discard a card that pings a creature/player for 4 if the discarded card is red (you will not discard anything else unless you are a true Johnny or perhaps a Melvin), the second makes all players discard and draw 3 (useful if your hand is empty or you like to [[Troll|mess with your opponent]]), and the third allows you to cast any number of non-permanents from your graveyard for free which is a game-ender unless you're doing it wrong. Has 5 loyalty and costs 6. Like the regular version of her, however, this one is still too expensive for any self-respecting red deck. |- ! [[File:Chandra 3.jpg|100px]] | The third, Chandra, the Firebrand, takes more after the first card: her first ability pings a creature/player for 1, second lets you copy the next non-permanent you cast (do this for massive damage), the last deals 6 damage to up to six target creatures/players. Costs only 4 to cast but has 3 loyalty. This one actually has some use, unlike the last two, since you can use it copy a good burn spell like lightning bolt or shock. |- ! [[File:Chandrapyromaster.jpg|100px]] | Chandra, Pyromaster, is... interesting. Her first ability pings a player for 1, and then pings one of their creatures for 1 while also preventing it from blocking that turn. Her second ability, and the only Chandra ability to have a cost of 0, allows you to exile the top card of your library and play it later in the turn. Her final ability is a massive -7 and is debatable as either amazing or total shit. It forces you to exile the top ten cards of your Library. You can then choose a sorcery or instant from among those 10 and cast if three times for free. This ability can lead to some hilarious plays (especially in a multi-colored deck), but with bad luck can just end up milling you while doing little to your opponent. As a 4 cost for 4 loyalty and with the abilities she has, she's probably the most cost-effective Chandra to date, and even without risking her -7 is definitely playable. And look! She has hair! |- ! [[File:Chandra FoK.jpg|100px]] [[File:Chandra RF.jpg|100px]] | Chandra, now available in flip card edition! Given the amount of mana/time (1RR to cast + the cost of spells to to untap her + 3 turns of +1 loyalty) it takes before she is capable of doing anything interesting, she is unplayed outside of commander, where her -7 becomes more valuable. |- ! [[File:Chandra Fc.jpg|100px]] | Intended for slower decks. The repeating threats can be useful in attrition wars, and she also offers an inefficient but hard-to-stop way to draw cards. |- ! [[File:Chandra Pg.jpg|100px]] | Created for a Planeswalker deck, a product for new players. Unplayable outside of commander. |- ! [[File:Chandra ToD.jpg|100px]] | Chandra, now with 4 abilities! As of now, she, Jace, Garruk, and Nicol Bolas have a version with four abilities - a pretty exclusive club! Gameplay-wise, this version is not quite a red Mind Sculptor, but all of her abilities are useful under at least some circumstances and her casting cost is excellent to apply pressure to an opponent. |- |} {{Template:Planeswalkers}}
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