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Codex - T'aus: /tg/'s 8th Edition
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==Stratagems== ===Universal=== *'''Aerial Targeting (1 CP):''' ''Air caste pilots sweep over the battlefield, identifying prime targets for destruction.'' ::Use this Stratagem in your Shooting phase. Select one enemy unit. Until the end of that phase, when resolving an attack made with a ranged weapon by a model from your army against that unit, treat that unit as having one more markerlight counter than it actually has for that attack. *'''Ambushing Predators (1 CP):''' ''Kroot are fierce predators who have learned over millennia the most effective ways to hunt for prey.'' ::Use this Stratagem in your opponent’s Charge phase. Select one {{W40Kkeyword|KROOT}} unit from your army. Until the end of that phase, that unit can perform a Heroic Intervention as if it were a {{W40Kkeyword|CHARACTER}}. In addition, if that unit performs a Heroic Intervention in that phase it can do so if there are any enemy units within 6" of them instead of 3", and when doing so can move up to 6" instead of 3". *'''Automated Repair System (2 CP):''' ''Nanite repair drones swarm over the damaged battlesuit or vehicle, knitting together ruptured composite plating and repairing vital life-support systems.'' ::Use this Stratagem at the start of any turn. Pick a {{W40Kkeyword|VEHICLE}} or {{W40Kkeyword|BATTLESUIT}} model from your army. That model regains D3 lost wounds. You can only use this Stratagem once per turn. *'''Branched Nova Charge (1 CP):''' ''This prototype power router floods the intense energy generated by a nova reactor to multiple engine systems.'' ::Use this Stratagem when you choose to use a {{W40Kkeyword|XV104 RIPTIDE BATTLESUIT}}, {{W40Kkeyword|XV107 R'varna Battlesuit}}, {{W40Kkeyword|XV109 Y'vahra Battlesuit}} or {{W40Kkeyword|KX238 Ta'unar Diplomacy Armour}}’s Nova Reactor. You may choose two effects from those listed rather than one. *'''Breach and Clear! (1 CP):''' ''Breacher Teams excel at clearing enemy-held structures with blinding photon grenades and disciplined bursts of pulse fire.'' ::Use this Stratagem in your Shooting phase, before a {{W40Kkeyword|BREACHER TEAM}} from your army shoots at an enemy unit that is receiving the benefit of cover. The Breacher Team re-rolls failed wound rolls against the enemy unit until the end of this phase. *'''Command and Control Node (1 CP):''' ''The Commander’s AI-networked transition system generates firing arcs and enhanced strike-patterns, feeding this raw data to nearby battlesuit teams.'' ::Use this Stratagem at the start of your Shooting phase. Pick a {{W40Kkeyword|<SEPT>}} {{W40Kkeyword|COMMANDER}} from your army. That Commander may not shoot this phase, but one {{W40Kkeyword|<SEPT>}} {{W40Kkeyword|BATTLESUIT}} unit from your army that is within 6" of that Commander may re-roll failed wound rolls this phase. *'''Coordinated Engagement (2 CP):''' ''T’au combined arms groups are called Hunter Cadres for good reason. Working in close coordination, they hunt and destroy the most dangerous enemy targets.'' ::Use this Stratagem in your Shooting phase. Select one {{W40Kkeyword|XV8 CRISIS BATTLESUITS}} or {{W40Kkeyword|XV8 CRISIS BODYGUARDS}} unit from your army, and select one enemy unit. Until the end of that phase, when resolving an attack made by a model in that {{W40Kkeyword|XV8 CRISIS BATTLESUITS}} or {{W40Kkeyword|XV8 CRISIS BODYGUARDS}} unit against that enemy unit, treat that enemy unit as having 5 markerlight counters. *'''Deadly Aim (1 CP):''' ''Careful programming allows Sniper Drones to identify the weakest points in enemy armour.'' ::Use this Stratagem in your Shooting phase, when an {{W40Kkeyword|MV71 SNIPER DRONES}} unit from your army is chosen to shoot with. Until the end of that phase, the Armour Penetration characteristic of longshot pulse rifles models in that unit are equipped with is improved by 1 (e.g. AP 0 becomes AP -1). In addition, until the end of that phase, when resolving an attack made with a longshot pulse rifle by a model in that unit against a unit that is within half range, the Armour Penetration characteristic of that weapon is improved by a further 1 for that attack. *'''Emergency Dispensation (1 CP/3 CP):''' ''Multiple advanced prototypes and ultra-rare technologies have been provided for the war effort by Ethereal decree.'' ::Use this Stratagem before the battle. Your army can have one extra Signature System for 1 CP, or two extra Signature Systems for 3 CPs. All of the Signature Systems that you include must be different and be given to different {{W40Kkeyword|T’AU EMPIRE}} {{W40Kkeyword|CHARACTERS}}. You can only use this Stratagem once per battle. *'''EMP Grenade (1 CP):''' ''This device emits an intense electrostatic field capable of overloading vital computer systems.'' ::Use this Stratagem when a {{W40Kkeyword|T’AU EMPIRE}} model from your army is chosen to throw a photon grenade at an enemy {{W40Kkeyword|VEHICLE}} unit. Only make a single hit roll with the weapon this phase; if it hits, the target suffers D3 mortal wounds. *'''Fail-safe Detonator (1 CP):''' ''The battlesuits of high-value T’au operatives are equipped with a fail-safe self-destruct algorithm, ensuring that the pilot cannot be taken alive for interrogation.'' ::Use this Stratagem when a {{W40Kkeyword|BATTLESUIT}} unit from your army is destroyed in the Fight phase, before removing the last model. Instead of rolling for Emergency Ejection Protocols, roll a dice for each unit (friend or foe) within 3" of that model. On a 4+ that unit suffers one mortal wound. *'''Modulated Weaponry (1 CP):''' ''The T’au never cease working to maximise the power of their weapon systems, always enhancing their arsenal.'' ::Use this Stratagem in your Shooting phase, when a {{W40Kkeyword|<SEPT>}} model (other than a {{W40Kkeyword|TITANIC}} model) from your army is chosen to shoot with. Until the end of that phase, do not roll to determine the Type characteristic of Heavy weapons that model is equipped with; they have their maximum values (e.g. a Heavy D6 weapon makes 6 shots). *'''Multi-spectrum Sensor Suite (1 CP):''' ''The battlesuit’s integrated sensor suite scans multiple ranges on the electromagnetic spectrum, analysing telemetric data and feeding optimised firing solutions to the pilot.'' ::Use this Stratagem before a {{W40Kkeyword|BATTLESUIT}} unit from your army shoots. Enemy units cannot claim the benefit of cover against shots made by this unit this phase. *'''Neuroweb System Jammer (2 CP):''' ''This device emits an intense electrostatic jamming field, causing the enemy’s weapons to malfunction. ::Use this Stratagem at the start of the enemy Shooting phase. Each time an enemy unit that is within 12" of a {{W40Kkeyword|BATTLESUIT}} {{W40Kkeyword|COMMANDER}} from your army makes a hit roll of 1, that unit suffers 1 mortal wound. *'''Orbital Ion Beam (3 CP):''' ''A kor’vattra cruiser in high orbit unleashes a pulse from an immense ion cannon, engulfing the target in white-hot energy.'' ::Use this Stratagem in your Shooting phase if a {{W40Kkeyword|T’AU EMPIRE}} {{W40Kkeyword|COMMANDER}} from your army did not move or use their Manta Strike ability in the preceding Movement phase. Pick a point on the battlefield that can be seen by that model; each friendly or enemy model within 3" of that point immediately suffers 3D3 mortal wounds, each friendly or enemy model within 6" of that point immediately suffers 2D3 mortal wounds and finally each friendly or enemy model within 9" of that point immediately suffers D3 mortal wounds. *'''Point-blank Volley (1 CP):''' ''Some T’au perform complex drills in which they train to operate their weapons at extremely close range.'' ::Use this Stratagem at the start of your Shooting phase. Select one {{W40Kkeyword|<SEPT>}} unit from your army that is within 6" of an enemy unit. Until the end of that phase, add 1 to wound rolls for pulse blasters, pulse carbines and pulse rifles models in that unit are equipped with. *'''Point Defense Targeting Relay (1 CP):''' ''Automated subroutines direct this vehicle’s secondary weapon systems towards encroaching enemies.'' ::Use this Stratagem when an enemy unit declares a charge against a {{W40Kkeyword|VEHICLE}} unit from your army. When your unit fires Overwatch this phase, a 5 or 6 is required for a successful hit roll, instead of only 6. *'''Positional Relay (2 CP):''' ''Zeroing in on the pulse flares of a Recon Drone, T’au reinforcements strike their target drop zone with unerring accuracy.'' ::Use this Stratagem at the start of your Movement phase. Pick a {{W40Kkeyword|<SEPT>}} MB3 Recon Drone from your army. One of your {{W40Kkeyword|<SEPT>}} units that has been set up in a Manta hold can perform a low-altitude drop instead of a Manta strike. Set up the unit wholly within 6" of the MB3 Recon Drone. *'''Promising Pupil (1 CP):''' ''The Fire caste academies imbue in all Fire Warriors the importance of raising up the particularly skilled of their number, for the Greater Good.'' ::Use this Stratagem before the battle, after nominating your Warlord. Select one {{W40Kkeyword|<SEPT>}} {{W40Kkeyword|CHARACTER}} model from your army that does not have a Warlord Trait and determine one Warlord Trait for it; it is regarded as your Warlord for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results). *'''Pulse Onslaught (1 CP):''' ''Where the situation calls for it, Breacher Teams can overcharge their pulse blasters.'' ::Use this Stratagem in your Shooting phase, when a {{W40Kkeyword|BREACHER TEAM}} unit from your army is chosen to shoot with. Until the end of that phase, the Range characteristics of the ‘Close range’ and ‘Medium range’ profiles for pulse blasters models in that unit are equipped with are increased to 15". *'''Rain of Fire (1 CP):''' ''As Vespid Stingwings fly around the battlefield, they pour fire on unprotected enemies below.'' ::Use this Stratagem in your Shooting phase, when a {{W40Kkeyword|VESPID STINGWINGS}} unit from your army is chosen to shoot with. Until the end of that phase, when resolving an attack made with a ranged weapon by a model in that unit, if that unit was set up on the battlefield using the Plunge from the Sky ability that turn, you can re-roll the hit roll. *'''Recon Sweep (1 CP):''' ''Pathfinders are the eyes and ears of the T’au war machine, always operating ten steps ahead of the foe.'' ::Use this Stratagem at the start of your Shooting phase. Select a {{W40Kkeyword|PATHFINDER TEAM}} from your army. Add 2D3" to that unit's movement characteristic it but cannot shoot or charge this turn. *'''Repulsor Impact Field (1 CP):''' ''Detecting an incoming enemy assault, the pilot’s battlesuit unleashes a hammer-pulse of kinetic energy strong enough to shatter bone.'' ::Use this Stratagem after an enemy unit successfully charges a {{W40Kkeyword|BATTLESUIT}} unit from your army. Roll a dice for each model in the enemy unit within 3" of your unit. On a 6 that model suffers a mortal wound. *'''Seasoned Sniper (1/2 CP):''' ''Possessed of a calm only veterans wield, this leader singles out priority targets.'' ::Use this Stratagem in your Shooting phase. Select one {{W40Kkeyword|Cadre Fireblade}} model from your army. Until the end of that phase, ranged weapons that model is equipped with can target a {{W40Kkeyword|Character}} unit even if it is not the closest enemy unit. Instead of a {{W40Kkeyword|Cadre Fireblade}}, you can pick a {{W40Kkeyword|Commander}} instead; if so, this Stratagem costs 2 Command Points. *'''Stimulant Injector (1 CP):''' ''Many battlesuits contain an emergency revivification system to bring their injured pilot back from the brink of death.'' ::Use this Stratagem at the start of any turn. Choose a {{W40Kkeyword|BATTLESUIT}} model from your army with a Wounds characteristic of 10 or more. Until the end of this turn, use the top row of the model’s damage table, regardless of how many wounds it has left. This ends immediately if the model is reduced to 0 wounds. *'''Support Turret Replacement (1 CP):''' ''Field-logistics drones swoop down from above, bearing a replacement support turret in an underslung grav-harness.'' ::Use this Stratagem at the end of your Movement phase. Pick a friendly {{W40Kkeyword|Fire Warriors}} or {{W40Kkeyword|Gue'vesa}} unit whose DS8 Tactical Support Turret has been destroyed. You may immediately set up a new DS8 Tactical Support Turret in unit coherency with the unit as described in their DS8 Tactical Support Turret ability. *'''Sworn Bodyguards (1 CP):''' ''Crisis Bodyguards rush to the aid of their charge, ready to fight hand-to-hand if necessary to protect them.'' ::Use this Stratagem in the Fight phase, when a {{W40Kkeyword|<SEPT>}} {{W40Kkeyword|XV8 CRISIS BODYGUARDS}} unit from your army is chosen to fight with. Until the end of that phase, when resolving an attack made with a melee weapon by a model in that unit whilst a friendly {{W40Kkeyword|<SEPT>}} {{W40Kkeyword|CHARACTER}} unit is within 3" of that model’s unit, you can re-roll the hit roll and you can re-roll the wound roll. *'''Uplinked Markerlight (1 CP):''' ''Some markerlights are uplinked directly into the T’au command network, enabling a much faster and more accurate tactical targeting support.'' ::Use this Stratagem after an enemy unit has been hit by a markerlight fired by a model from your army. Place D3+1 markerlight counters next to that unit instead of only 1. *'''Wall of Mirrors (1 CP):''' ''The T’au Stealth Cadres utilise interwoven obfuscation fields and wide-band refraction beams to mask their deadly advance. This process is known as mesme’j’kaara – the wall of mirrors.'' ::Use this Stratagem at the start of your Movement phase. Pick a {{W40Kkeyword|<SEPT>}} {{W40Kkeyword|XV25 STEALTH BATTLESUITS}} unit from your army that is within 6" of a {{W40Kkeyword|<SEPT>}} {{W40Kkeyword|XV95 GHOSTKEEL BATTLESUIT}} from your army. You may immediately remove the Stealth Battlesuits unit from the battlefield and set it up again, anywhere within 12" of that Ghostkeel Battlesuit and more than 9" from any enemy models. Note that this does not count as Falling Back if the Stealth Battlesuits unit was within 1" of an enemy unit when it was removed. *'''Wisdom of the Many (1 CP):''' ''The wisest of the T’au Ethereals know how powerful the combined strength of the four castes can be.'' ::Use this Stratagem in your Movement phase. Select one {{W40Kkeyword|ETHEREAL}} unit from your army. Until the end of that phase, that unit can invoke one additional elemental power using its Invocation of the Elements ability, so long as that elemental power has not already been invoked by that unit in that phase. ===Sept-Specific=== *{{W40Kkeyword|Bork'an Sept}} '''- Experimental Weaponry (1 CP):''' ''Bork’an scientists have distributed the latest prototype weapons amongst their Sept’s Fire caste contingents, optimised to increase range and accuracy.'' ::Use this Stratagem when a {{W40Kkeyword|Bork'an Sept}} unit from your army fires a ranged weapon that makes a random number of attacks (e.g. Heavy D6, Heavy 2D6 etc.). You can re-roll one or both the dices used to determine the number of attacks made. *{{W40Kkeyword|Dal'yth Sept}} '''- Strike and Fade (1 CP):''' ''Dal’yth T’au are experts at harrying and outmanoeuvring their foes, bleeding them with accurate bursts of fire before fading away into the shadows.'' ::Use this Stratagem at the start of your Shooting phase. Pick a {{W40Kkeyword|Dal'yth Sept}} unit from your army. That unit may shoot and then immediately move up to 6" as if it were the Movement phase and they cannot Advance as part of this move. In addition, this movement doesn't prevent that unit to benefit from their Sept tenet. *{{W40Kkeyword|Farsight Enclaves}} '''- Danger Close (1 CP):''' ''Fire Warrior teams of the Farsight Enclaves receive extensive training in close-quarters combat.'' ::Use this Stratagem in your Shooting phase, when a {{W40Kkeyword|Farsight Enclaves}} {{W40Kkeyword|BREACHER TEAM}} or {{W40Kkeyword|STRIKE TEAM}} unit from your army is chosen to shoot with. Until the end of that phase, when resolving an attack made with a ranged weapon by a model in that unit against an enemy unit within 12", you can re-roll the wound roll. *{{W40Kkeyword|Farsight Enclaves}} '''- Defence in Numbers (2 CP):''' ''Farsight ensures that damaged battlesuits are rotated out of combat to preserve his warriors’ lives.'' ::Use this Stratagem in the Fight phase or your opponent’s Shooting phase, when an {{W40Kkeyword|Farsight Enclaves}} {{W40Kkeyword|XV8 CRISIS BATTLESUITS}} or {{W40Kkeyword|XV8 CRISIS BODYGUARDS}} unit from your army is chosen as the target for an attack. Until the end of that phase, when a model in that unit would lose a wound, roll one D6; on a 5+ that wound is not lost. *{{W40Kkeyword|Farsight Enclaves}} '''- Drop Zone Clear (2 CP):''' ''O’Shovah’s warriors have mastered the art of the drop-zone assault. There are few more imposing sights than a cadre of battlesuits raining from low orbit, jump-jets blazing and cannons spitting death at the helpless foe.'' ::Use this Stratagem at the start of your Shooting phase. Choose a {{W40Kkeyword|Farsight Enclaves}} {{W40Kkeyword|Battlesuit}} unit from your army that was set up on the battlefield using its Manta Strike ability or performing a low-altitude drop this turn. Add 1 to hit rolls for that unit this phase. *{{W40Kkeyword|Farsight Enclaves}} '''- Firestorm (1 CP):''' ''In a terrific onslaught, Farsight Enclave flyers rain hell upon their foes, saturating them with heavy fire.'' ::Use this Stratagem at the end of your Movement phase. Select up to three {{W40Kkeyword|Farsight Enclaves}} units with the Flyer Battlefield Role from your army. This Stratagem costs 1 additional Command Point for each selected unit. Roll one D6 for each enemy unit within 3" of any of those selected units. On a 4+ that enemy unit suffers D3 mortal wounds. *{{W40Kkeyword|Farsight Enclaves}} '''- Focused Fury (1 CP):''' ''T’au officers are often equipped with advanced targeting equipment that identifies weak points in enemy defences.'' ::Use this Stratagem in your Shooting phase, when a {{W40Kkeyword|Farsight Enclaves}} {{W40Kkeyword|CHARACTER}} model from your army is chosen to shoot with. Until the end of that phase, when resolving an attack made by that model, you can re-roll the wound roll. *{{W40Kkeyword|Farsight Enclaves}} '''- Fuious Assault (1 CP):''' ''Using the powerful thrusters of their huge battlesuits, Farsight’s warriors slam into the fray.'' ::Use this Stratagem in your Charge phase, when a {{W40Kkeyword|Farsight Enclaves}} {{W40Kkeyword|JET PACK}} unit from your army finishes a charge move. For each model in that unit, you can select one enemy unit within 1" of that model and roll one D6; on a 3+ that enemy unit suffers 1 mortal wound. *{{W40Kkeyword|Farsight Enclaves}} '''- Veteran Cadre (1/2 CP):''' ''Many of Farsight’s followers have fought in countless battles against myriad foes, sharpening their arts of war for the battles to come.'' ::Use this Stratagem before the battle. Select one {{W40Kkeyword|Farsight Enclaves}} {{W40Kkeyword|XV8 CRISIS BATTLESUITS}} or {{W40Kkeyword|XV8 CRISIS BODYGUARDS}} unit from your army that contains 3 models for 1 Command Point or one {{W40Kkeyword|Farsight Enclaves}} {{W40Kkeyword|XV8 CRISIS BATTLESUITS}} or {{W40Kkeyword|XV8 CRISIS BODYGUARDS}} unit from your army that contains 4 or more models for 2 Command Points. Models in that unit have a Weapon Skill characteristic of 3+ and a Ballistic Skill characteristic of 2+. You can only use this Stratagem once per battle. *{{W40Kkeyword|Sa'cea Sept}} '''- Orbital Marker Distribution Uplink (2 CP):''' ''Sa’cea Sept has innovated the use of markerlight scatter-flares, dropped from the upper atmosphere by networked Recon Drones to illuminate the greatest concentrations of enemy troops.'' ::Use this Stratagem at the start of your Shooting phase. Pick an enemy unit visible to a {{W40Kkeyword|Sa'cea Sept}} {{W40Kkeyword|Character}} from your army. That unit and all other enemy units within 6" of it gain a markerlight counter. *{{W40Kkeyword|T'au Sept}} '''- Focused Fire (3 CP):''' ''T’au Sept doctrine heavily emphasises the massed concentration of fire upon a single target at a time, obliterating each component of the enemy force in succession with a series of unrelenting barrages.'' ::Use this Stratagem after a {{W40Kkeyword|T'au Sept}} unit from your army has attacked an enemy unit in the Shooting phase and the attack resulted in the enemy unit losing one or more wounds. Add 1 to wound rolls for attacks made by other T’AU SEPT units from your army that target the same enemy unit this phase. *{{W40Kkeyword|Vior’la Sept}} '''- Hot Blooded (2 CP):''' ''The daredevil Fire Warriors of Vior’la stray dangerously close to enemy formations in order to maximise the killing power of their pulse volleys.'' ::Use this Stratagem at the start of your shooting phase. Pick a {{W40Kkeyword|Vior’la Sept}} {{W40Kkeyword|Infantry}} unit from your army. That unit may be chosen to shoot twice this phase, but all models in the unit must target the closest enemy unit each time they do so.
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