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==Commissar Mortality== Commissars, at least those attached to an Imperial guard regiment, do not exactly have a high life expectancy. Next to the many horrible fates that await your average "balls of steel" Guardsman in the [[grimdark]] WH40K universe, the Commissars have some additional aggravating factors leading to a quick demise. Some reasons: * A Commissar's uniform is very different from those he is working with, add to that he is shouting things at people and possibly {{BLAM|'''*BLAM!*'''}}-ming them, probably without fire being returned at him, and is probably carrying different weapons than those around him. It doesn't take a genius to figure out he is an obvious High-Value Target which any sniper worth the name would take note of. * Aforementioned uniform offers little to no head protection, head protection is for cowards and cowards get {{BLAM|'''*BLAM!*'''}}-med. (However, a Commissar's lack of headgear can get him {{BLAM|'''*BLAM!*'''}}-med by the enemy).(subverted for death korps as they have helmets under their hats) * {{BLAM|'''*BLAM!*'''}}-ming cowards, and especially {{BLAM|'''*BLAM!*'''}}-ming non-cowards, often has a side effect of *accidentally* getting shot, repeatedly, sometimes even far from the front lines. This fate is particularly common for those attached to [[Catachan Jungle Fighters|Catachan]] units. * Even when not getting *accidentally* shot/dropped in a pit/run over/... by his own troops, few Guardsmen will risk their lives to save a Commissar should he get into trouble with the enemy. * Some Commissars both lead by example and expect their men to perform acts of suicidal courage, resulting in performing collective suicide in the name of the Emprah. * Lots of Commissars like big flashy bolt pistols. Bolt pistols, [[Dakka|being roight flashy bitz of dakka]], naturally attract orks like sugar water attracts flies, and unlike laspistols eventually run out of bolts. * According to their most recent models some unusually ballsy Commissars carry plasma pistols, and as such possess a statistical lifespan of six shots at maximum. It should be noted that regimental standards vary:<br> - Kriegers will leave a Commissar a wreck because they have to keep convincing the men that while it's laudable to die for the Emperor you have to do so while trying to kill His enemies. It's like herding sheep: if you keep your eye off of one for too long it'll be gone. Except this sheep wears a gas mask, digs a trench, bombards the enemy with mortar fire, then goes over the top and gets gunned down without achieving anything. Oh, and there's millions more like it. And Emprah help you if they think youβre a heretic.<br> - Serving with the Tallarn regiments that there will be sand EVERYWHERE. There's so much fucking sand everywhere. I mean, how did it even get there? Not to mention that you'll want to wear one of their turbans to protect your head against the heat, but you can't wear your cap alongside one of those things. And many a Commissar has suffered from dehydration following being told exactly what most of the regiment's water is distilled from.<br> - The Mordians employ the strictest of discipline and expect a Commissar to lead by example. When they inevitably mess up the Commissar is subjected to physical disciplinary actions, up to and including being flogged or even executed by the platoon.<br> - The Vostroyans are ABSOLUTE MADMEN and expect the Commissar to lead by examples of balls-out insanity and win the day, but they have trouble following the orders of a man who has no imposing facial hair. If a Commissar's lucky he'll be approached by one of the regiment's senior female officers who offers him one of her glue-on mustaches to spare him the indignity.<br> - Scintillans show utter disdain for the Commissar because of his poor breeding and low social standing (word has it the Commissar is an orphan, for the Emperor's sake!) and will have their authority undermined by even the lowest of privates and when trouble arises a senior officer steps in and takes the offending soldier away, but punishment following this is rare.<br> - Praetorians are fine enough soldiers, but their culture is very strange and requires unusual degrees of politeness from both officers and the rank-and-file. Not following these labyrinthian rules will be sternly frowned upon. And their officers will never, ever duck even when taking direct fire.<br> - Drookians openly hate the Commissar's guts for being an outsider and a nancy for wearing pants instead of a kilt, but a clever Commissar will figure out that if he manages to convince the platoon that the enemy has slighted the Drookians' clan honor all he needs to do is step aside and watch the men fuck the enemy up.<br> - Brontians solve most of their internal struggles with knife fights, and the unfortunate Commissar who steps in to try and stop such a duel will quickly catch one, two, three or thirteen knives to the chest. The Brontians don't like them anyway due to their lack of scars.<br> - Attilans laugh their asses of when the Commissar tries to ride a horse and keep falling off, and the platoon just rides ahead of him leaving the unfortunate Commissar in the dust.<br> - The Steel Legions are almost entirely mechanized, so a Commissar has to hang out with the same squad all the time. And he better be able to keep up when redeploying: miss the Chimera and it ain't coming back for you. Plus, nobody respects you because you're not Yarrick.<br> - With the Valhallans you constantly have to convince the commanders that yes, while it would result in a technical victory if you sacrifice a million men for that small amount of ground, it'd be better to have them attack in a different way to win slower but with fewer losses because the enemy is statistically a mundane rebellion or Orks and thus don't need to be urgently stopped to prevent a Chaos ritual of other psychic nonsense from going off and allowing the Guard to send the men to the planet 23 light years over that needs reinforcements. And they'll hate you for this.<br> - The Chem Dogs will hate the Commissar because people like him put them there, and will try to rob him blind without being found out.<br> - Elysian, Harakoni and Phantine Skyborne regiments have a high Commissar mortality rate because they're not very well trained in the use of grav-chutes. And with those things, you'll make a mistake only once. Drop regiments in general have high mortality, so successfully landing is not much of an achievement either. <br> - With the Phantine Air Corps it's hard to say. On the one hand they are a guard regiment and not a navy unit, so Commissars come standard. What they do is trickier to say since they can't fly and even on bombers it's hard to justify attaching a spare person just to shoot one of the valuable air crew if they start to turn around, which if our own history of strategic bombing holds true, does not really happen, plus it would be a stupid waste to get a bomber formation shot down because unlike the men they are actually worth something to the Munitorum. Commissars therefore likely just sit around not doing much other then paper work and watching the pilots like a hawk when ever they are on the ground, thus proving that even in the 41st millennium the chair force meme still exists. - Kanak Skull Takers will hate the Commissar because he prevents them from taking skulls, and they do so anyway. If he becomes forceful about it they'll take a skull with a fancy hat.<br> - Naval Commissars are the first targets when a mutiny occurs/the ship gets boarded. Otherwise, you aren't likely to survive a voidship becoming combat ineffective if not straight up losing life support/about half the bulkheads/the reactor/the engines/the magazine and Emperor forbid the Warp Drive or the Gellar Field Generator. -.....Then there is the Catachans. To say that the Rambos in Spehss merely dislike Commissars would be like saying [[Matthew Ward|Matt Ward]] merely sugar coated the Ultrasmurfs.
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