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===The Complete Book of Gnomes & Halflings=== The last of the [[demihuman]] racial splatbooks in this line, the ''Complete Book of Gnomes & Halflings'' was the only one of its ilk to function for two races at the same time. Arguably the shortest of them all, it consisted of ten chapters; 5 for each race. '''Myths of the Gnomes''' is, despite its name, mostly focused on the small gnomish pantheon: [[Garl Glittergold]], [[Baervan Wildwanderer]], [[Callarduran Smoothhands]], [[Flandal Steelskin]], [[Segojan Earthcaller]] and [[Urdlen]]. '''Gnome Subraces''' provides complete mechanical rules for creating a [[gnome]] PC. It houses stats for the original "rock gnome" race, as well as the newcomer "forest gnome" race, the [[svirfneblin]] and the [[Dragonlance|Krynnish]] [[Tinker Gnome]]. '''Gnomish Culture''' covers various cultural aspects of gnome society; festivals, the importance of fire, marriage & family, food & drink, humor, magic, warfare, and so fourth. '''Gnome Character Kits''' is the second mechaniclly-focused gnome chapter, and provides... well, what it says; new [[kits]] for gnome characters: * Gnome [[Fighter]] Kits: ** Breachgnome ** Goblinsticker * Gnome [[Thief]] Kits: ** Mouseburglar ** Tumbler * Gnome [[Illusionist]] Kis: ** Imagemaker ** Vanisher * Gnome [[Multiclassing]] Kits: ** Buffoon (Thief/Illusionist) ** Stalker (Fighter/Thief) * Gnome [[Cleric]] Kits: ** Rocktender ** Treetender '''Granitehome''' depicts a typical gnomish village, a perfect launching pad for gnome PCs, an inspiration for DMs to design their own, or just a place to drop into your campaign. '''Myths of the Halflings'' is, again, actually focused mostly on [[Yondalla]] and her other halfling-focused deities. It does also cover the halfling folk-hero Littleman and a general history of their race. '''Halfling Subraces''' covers the three iconic halflings from the [[Player's Handbook]], the [[Kender]] of [[Dragonlance]], the Rhulisti of [[Dark Sun]], and the Furchins of [[Spelljammer]]. Some basic lore is provided, but the focus in on PC stats. '''Halfling Culture''' examines what halflings think, do and feel; what village life is like, family structure, norms & tabboos, and of course the big reason why most halflings are homebodies and a few become PCs. '''Halfling Character Kits''' is, again, the other crunchy chapter in this book, with new class [[kits]] for halfling PCs: * Halfling Fighter Kits: ** Archer ** Forestwalker ** Homesteader ** Mercenary ** Sheriff ** Squire ** Tunnelrat * Halfling Thief Kits: ** Bandit ** Bilker ** Burglar ** Smuggler ** Urchin * Halfling Fighter/Thief Kits: ** Cartographer ** Trader ** Traveler ** Halfling Cleric Kits: ** Healer ** Leaftender ** Oracle '''Lindendale''' depicts a typical halfling village, a perfect launching pad for halfling PCs, an inspiration for DMs to design their own, or just a place to drop into your campaign.
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