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===Worlds=== <gallery> Image:Conduit Awakening 1 - Introduction.png| The intro image to the CYOA, detailing basic rules and general perks. Image:Conduit Awakening 2 - Earth.png| A collection of Earths with branching alternate timelines. Alternate Earths can be discovered or molded into a desired history by a capable Conduit. Image:Conduit Awakening 3 - Tartarus.png| A world of white marble and black rubber, this plane is intended to hold great and terrible beings, and its masters are the Wardens. Image:Conduit Awakening 4 - Annwn.png| A world of empty darkness and swirls of color, which are also emotion, where reality is formed by mind and will. Image:Conduit Awakening 5 - Bleak Fields.png| This world of heat and ash houses dead spirits, forgotten even by themselves. Near unlimited power over the dead can be obtained. Image:Conduit Awakening 6 - Duat.png| Here be fire and skeletons, tombs and shrines. Powers that help enforce authority can be obtained. Image:Conduit Awakening 7 - Refuge.jpg| A Bevin is a small artificial world designed for maximum convenience for a conduit. Image:Conduit Awakening 8 - Crystal Spire.png| The Crystal Spire is a great sky-piercing monument made of mineral and set about by lighting. Its masters gain dominion over electricity and technology, and may use its native crystals to their ends. Image:Conduit Awakening 9 - The Rim.jpg| The Rim is a ringworld, populated by elves who can easily be bound into a conduit's service. They can form great societies when lead by an outsider. The world also contains remnants of the ancient technologies used to create it. Image:Conduit Awakening 10 - Lotoamora.jpg| A Lotus Eater's playground turned sinister. Carnivorous plants shuffle below endless dunes while the inhabitants, safe on raised platforms, revel in their vices. Image:Conduit Awakening 11 - Uthuli.png|A world of islands populated by three primitive factions. Songs shape the elements of this world. Image:Conduit Awakening 12 - The Glass Desert.png| A desert world with great crafting powers. The native djinni can be bound into items or people to strengthen them. Image:Conduit Awakening 13 - The Crucible.jpg| A dark world of monsters and despair. But whoever can maintain hope can wield the embers of Azoth, a great magical fire which empowers you beyond humanity. Image:Conduit Awakening 14 - Aether.jpg| A land in the clouds, populated by Engels. The Almighty has left his holy throne, and so the Engels war. One empowered by Aether can easily build and manipulate great edifices and fortifications. Image:Conduit Awakening 15 - Kuiper.jpg| Outer space! Although there are no planets, a conduit can fly among the asteroids, and the powers of the reclusive mentalists allow things to be made from thought alone. Image:Conduit Awakening 16 - Letendre.png| A world of chrome and neon, of blood and nature. Conduits hunt blood dragons here, and everything is all savage and 80s. Image:Conduit Awakening 17 - Tupilak.jpg| A frozen tundra under a crystalline sky where wandering spirits bring campfire stories to life. </gallery>
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