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==Rules for Horus Heresy== Legiones Astartes (Desert Fangs) * Units with this special rule may always attempt to regroup regardless of casualties * Null Zone: All Desert Fangs may re-roll any failed Deny the Witch rolls they are required to make. * Hidden Anger: If a Desert Fangs unit is forced to fall back, they gain the Rage special rule and must move and consolidate towards the nearest enemy unit and assault it. * Silencer: Any model with the Character subtype may be upgraded to a Silencer for +20 points. Models with the Silencer special rule are immune to all psychic effects (friend and foe) as well as any warp-based weaponry, and benefits all friendly models within a number of inches equal to half the Silencer's Leadership value (rounding down) with these same immunities. Friendly psykers within the area of effect may not manifest any psychic powers, and any weapons they possess that have the "Force" quality lose it until they exit the area of effect. Models with the Psyker special rule may not have this upgrade applied to them. Sandleg Cavalry (Fast Attack) :50pts :WS4 BS4 S5 T5 W2 I4 A4 Ld8 Sv3+ :'''Unit Composition''': 1-5 Sandleg Cavalry :'''Unit Type''': Cavalry :'''Wargear''': Power armor, bolt pistol, close combat weapon, frag & krak grenades :'''Special Rules''': Legiones Astartes (Desert Fangs), Fear :'''Options''': * Up to 4 Sandleg Cavalry may be added to the unit, at 50 points per model. * Any Sandleg rider may replace his bolt pistol with: :Bolter: Free :Plasma Pistol: 15 points per model :Hand Flamer: 10 points per model * Any Sandleg Rider may be equipped with: :Melta bombs: 5 points per model * One Sandleg Rider may replace his close combat weapon with one of the following: :Power Weapon: 10 points :Lightning Claw: 15 points :Power Fist: 15 points * All members of the squad may upgrade their close combat attacks to Poisoned (4+) for 5 points each.
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