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== Strategies == Because the game developed a huge play-by-post following [[Old School Roleplaying|("post" here meaning the actual postal service; yes, it was/remains that hard to get 7 fa/tg/uys in a room to play)]] with dozens of fan-run magazines in multiple countries, the ground of Diplomacy strategy is surprisingly well trod, to the point where people have taken to [[Chess|naming some of the most popular opening strategies]]. Here are a few of the most well known. '''[[WAAAGH|The Juggernaut]]''' Super powerful alliance of Russia and Turkey. Expect ''someone'' to cry its name in fear if there isn't a bounce in the Black Sea from turn one. Tends to favor Russia over Turkey due to just how hard it is for Turkey to get the ball rolling. '''The Lepanto''' Named after the naval battle of 1571, this is an Austro/Italian alliance against Turkey. The gist is that Italy attempts to get an army on Syria by 1902. Works for Italy because they usually have fuck-all else to do, and it gives Austria a leg up on one of its biggest enemies that it could seriously use. Again, relies on making sure that there's a 1901 bounce in the Black Sea, because Turkey can start fucking things up if they catch wind too soon. '''Sea Lion''' Major French/German alliance to knock England out of the game as fast as possible, requires a bit of Russian help to really be effective. Russia cockblocks England by moving A Mos-StP, and then A StP-Norway. France super-duper pinky swears not to move to the English Channel (and then does anyway), supports Germany to the North Sea, and they both attempt to convoy armies over.
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