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Disney Villains Victorious: Space K/L/Rs
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=== Evil Emperor Zurg: Sector Z (Origin: Buzz Lightyear of Star Command)=== King: Evil Emperor Zurg Cunning, devious, diabolical, and proud of it too, Zurg is feared throughout the Galaxy as the destruction of hope and the hand of doom for all before him. Zurg is proud of his contributions to the art of villainy, and cultivates a flamboyant and unforgettable presence as to be memorable in all his action, large or small. No evil deed is too petty or insignificant for Zurg, and he prides himself on stealing candy from children or scaring cats up trees with the same passionate glee in which he engages in total galactic conquest. Zurg is the ultimate egotist, and, not keen on single-handedly ruling the entire galaxy, has also seen fit to put all subjects (with the exception of certain minions kept close to his chest) under the effects of his most powerful weapon; The Unimind. This ancient device, first used to psychically link a race of aliens known as the LGM, has the ability to instil elements of Zurg's personality to replace the native minds of any creature it is used on (though the original remains locked away in the subconscious, occasionally breaking through to the surface). It is a deadly and utterly terrifying weapon that hangs over the heads of all free-minded survivors of the empire, as well as a symbol of the sheer force behind the self-proclaimed Emperor of Evil's personality. Land: Sector Z All planets in Zurg's mighty empire have been modelled after his home planet of Planet Z; smog choked, bleak, and crowded with poison spewing factories churning out endless units for Zurg's robot army. Citizens of the Empire who have been indoctrinated into the Unimind serve Zurg proudly; eschewing his perverted sense of flipped morality in which true Evil is the ultimate achievement. For the teeming masses of the Z Sector, there is no greater form of pleasure than constructing new machines of war for Zurg's endless conquest, and all free time is dedicated either to praising Zurg or taking part in festivals of cruel gladiatorial games, mass public executions, and military parades. Those who remain unaffected by the Unimind are either considered to be "Evil Enough" already by the Emperor's standards; such as his mysterious enforcer and right hand man Agent Z and the numerous crooks, thugs, and bounty hunters who call the sector home when not plying their trade, or are else in hiding underground forming the last scraps of resistance, including a few survivors of the mass purge of loyalist Star Command staff. Rule: EVIL RULES!!!! Zurg considers himself to be an artist of dastardly deeds and as such possess a degree of professional respect for fellow perpetrators of wrong. Fellow career villains such as Lord Dominator (and to a lesser extent, Hater) are allowed to receive his personal audience and are considered by him to be, while not equals, certainly worth consideration. Simple crooks like Silver are thought by Zurg to be far too unambitious, and those who carry out their work with dull coldness are bores and killjoys who simply don't understand the true joys of villainy. Any players attempting to effectively operate within Zurg's borders must make at least a cursory show of villainy, or else be arrested for the crime of Do-gooding and placed under the effects of the Unimind. Those who wish to enter the core of the empire around Planet Z or communicate with the Emperor must first impress him with their qualifications and past villainous deeds before even being considered worth his notice.
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