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===Frateris Militia=== While the military might of the Ecclesiarchy was heavily curtailed by the '''[[Decree passive|Decree Passive]],''' that hasn't actually stopped them from summoning huge amounts of manpower when they need it. All a cardinal needs to do is point somewhere and say the word "CRUSADE!," and people will show up in their millions, either out of fervour to serve the Emperor, or because people who don't show enough fervour tend to end up on fire. Most of them will be untrained and ill-equipped, but when it comes to manpower, the Ecclesiarchy can usually rely upon numbers to rival that of the [[Imperial Guard]]. Some Ecclesiarchy-ruled worlds, such as Piety V (featured in ''Carcharodons: Outer Dark''), utilise Frateris Militia as a de-facto PDF. Since these are standing armies, this practice is technically heresy, but since a planetary governor is feudally obligated to ensure the security of his world, it is a practice which is widely tolerated when in the legal persona of Planetary Governor, and still has to hand over their best recruits to the Imperial Guard. [[Games Workshop]] actually used to have rules for the Frateris Militia waaaay back in the 2nd edition ''Sisters of Battle'' Codex, but they vanished inexplicably, and reappeared briefly as a Troops choice for ''Codex: Witchhunters'' in a White Dwarf trial rules article under the name "Zealots", which could equally have represented [[Redemptionist]]s as well as the Frateris. They haven't been forgotten though, and FFG published rules for playing one in [[Dark Heresy]], which is a decent way of giving more non-combat oriented careers the basic training in weapons and a few combat talents far earlier than they could have otherwise obtained.
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