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F-Zero RPG/F-Zero RPG version 2
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====Character-Scale Rules==== When two or more characters attempt to act first, everyone involved makes a d6 + Nerve rating roll. Move order is decided by the results, from highest to lowest. Reroll any ties to decide which roll acts first. For example, if four characters made rolls and the results are 3, 3, 4 and 6, the two characters with 3s reroll to decide which of them acts immediately before the character with the 4. A character who fails to counter an attack either loses one piece of personal equipment or reduces their Aim or Nerve rating by one (player's choice). Equipment must be reacquired but your pilot's Aim or Nerve may be recovered by medical treatment. You may incur a 1000-point penalty to restore your Aim or Nerve by one rating, up to their normal maximums. If your Aim or Nerve rating ever falls below E you are incapacitated and unable to appear in the game until the next episode. If your pilot remains active until the episode is over they begin the next episode with their Nerve and Aim ratings reset to their normal maximums. A player character may attempt to influence or lie to another player character. The target may attempt to counter using Savvy. If the target fails they are susceptible to the other character's words. The Announcer is advised to forbid players from using the Influence skill against other players' pilots. The next page describes Character-Scale (CS) skills in more detail. The Announcer may decide that certain acts such as spotting a clue do not require skill rolls if success enhances the story.
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