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Firestorm Armada
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===Ships=== Ships come on a sometimes wobbly clear plastic base; magnets or Hawk Widgets help a great deal with this problem. The bases have four firing arcs: fore, aft, port and starboard. Stats include: hull, crew, point defense, wing capacity, shields, assault, damage rating and critical damage rating. You compare the various stats when you roll dice in different situations, blah blah blah. Ships fly in squadrons of one to six models. Most bigger models stand alone. Little birds flock together. When you move your ships, they go between 6"-12" generally, and you use a wonky tool to help you turn that even a Master's Degree won't help you figure out. Bases can touch, and you can shoot something you're touching, unlike X-wing. Almost every single ship has more than one weapon system pointing in different directions, so a player who gives a shit will generally try maneuver in such a way as to fire more than one weapon in the same turn. This sounds easy enough, but there are mines, asteroid fields, not to mention other ships all clogging up the game board so good luck with that. Frigates, corvettes and other tiny Tier 3 ships have two hull points and can be wiped out in a single good hit. Cruisers and other Tier 2 ships have three to five hull, so it takes a couple good shots (or a mitful of 6s) to wipe them. Battleships and the like have eight or more hull and are generally a bitch to take down.
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