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Flames of War/Tactics/Japan
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===Tanks=== '''Duty to the end''': Your tanks remain in the fight even when bailed out, This is more important when they are assaulting infantry as most infantry carried AT weapons have a firepower of 5+ meaning they will bail out more frequently than outright destroy a tank. Hip Shot:You get to reroll hits if firing at close targets with your main gun, this makes moving and firing easier for Japanese tanks but just remember that staying still and having 2 shots is better than having only 1 rerollable one Japanese turret MG:Tanks can't fire their MGs at the same time as their main gun in V4 anyway so this rule does nothing probably leftover from a earlier beta test of the rules
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