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===Steam Gargant=== A Steam Gargant is a single model, armed with 2 Spanna's Manned Balista's, 3 back mounted Dung and Boulder Orkuchet's, an array of Gitz with Rocks and Arrers, Steam Vents from its on board boiler, and a Huge Slab of Sharpened Metal. It may also grind its foes to pulp with Da Spikey Treds. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts |- | Steam Gargant || * || * || * || 10 || 8 || 80 || * || 8 || 4+ || 2000 |} {| border=1 cellspacing=0 cellpadding=4 align=right |- valign=top ! Remaining W !! M !! WS !! BS !! Attacks |- | 65-80+ || 8β || 2+ || 5+ || 6 |- | 40-64 || 6β || 3+ || 5+ || 7 |- | 20-39 || 4β || 3+ || 6+ || 8 |- | 10-19 || 4β || 4+ || 6+ || 9 |- | 1-9 || 2β || 5+ || 7+ || 10 |} <br style="clear: both; height: 0px;" /><br> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- | Spanna's manned Balista || 60" || Macro 1 || 10 || -4 || 5 || Add 1 to the hit rolls for this weapon made against '''MONSTER''', '''VEHICLE''' or '''TITANIC''' units. |- | Gitz with Rocks and Arrers || 3D6" || Assault 6D6 || 4 || 0 || 1 || You may re-roll dice rolls of 1 when determining the number of attacks made by this weapon. On a hit roll of 6+ this weapon has an ap profile of -1 instead of 0. |- | Dung and Boulder Orkuchet || 120" || Heavy D6 || 8 || -3 || 3 || This weapon may target enemies which are not visible to the bearer. Enemies hit by this weapon suffer a -1 to their leadership charecteristic and their hit rolls until your next turn. |- | Steam Vents || 6" || Pistol 2D6 || 6 || -2 || 2 || This weapon automatically hits its target. '''INFANTRY''' which are hit by this weapon suffer a -1 to their hit rolls until your next turn. |- | Huge Slab of Sharpened Metal || Melee || Melee || x2 || -5 || 8 || Attacks by this weapon suffer a -1 to their hit rolls. However, all models destroyed by this weapon which can explode (area of effect mortal wounds upon death) will explode. |- | Da Spikey Treds || Melee || Melee || User || -3 || 3 || Make 3 hit rolls for this weapon instead of 1. Units hit by this weapon suffer a -1 to their hit rolls and move distances until your next turn. |- | Da Belly Gun || 36" || Heavy 2D6 || 8 || -2 || 2 || This weapon becomes Heavy 4D6 against '''INFANTRY'''. |- | Snappa || 6" || Macro 1 || 12 || -4 || 4 || Use the bearers weapon skill when firing this weapon. This weapon becomes a Melee weapon during the fight phase but you may only assign one attack to it during the fight phase (it still deals double damage to '''TITANIC''' units). '''VEHICLE''', '''MONSTER''' and '''TITANIC''' units hit by this weapon halve their movement distances (rounding down) and suffer a -1 to their hit rolls until your next turn and may not disengage from melee with this unit until either this model or the enemy model is slain. |- |} <br style="clear: both; height: 0px;" /><br> Wargear: *This model may take a captive Weirdboy for 200 points. *This model may take a Da Belly Gun or a Snappa but may not transport any models for 200 points. Abilities: *Dakka Dakka Dakka: *Full steam ahead ladz: **At the beginning of your turn, you may have the grots fuelling the furnaces of the gargant work even faster (via encouragement of a kick to the behind). If so, this model suffers 2D6 mortal wounds, but may use its undamaged stat line until your next turn (except for the purposes of determining the number of attacks it has) and adds 3" to its movement distances. If you wish to use this ability again in another turn, then roll a D6, on a 4+ the ability works as normal, on a 1, 2 or 3 this model suffers 2D6 mortal wounds and is immobile until your next turn. *Tribal Warpaint: **This model and all friendly units with 6" of it have a 6++ invulnerability save against shooting attacks and a 5++ invulnerability save in the fight phase. *Dakka an Choppy points: **Models embarked upon this vehicle may shoot out of it, but suffer the usual penalties for moving and firing heavy weapons etc. Models embarked upon this vehicle may also fight in melee if the Gargant is also in melee, but they do so at a -2 to hit. *Spanna's with Spanners: The incredible primitiveness of a Steam Gargant actually works in the favour of the Spanna's who maintain and repair it, as almost anything they do will be an improvement on the Gargants current state. ** At the beginning of the turn, this models Spanna's with Spanners may attempt to repair lost wounds. On a 1, 2 or the model regains D3 previously lost wounds, on a 4+ the model instead regains D6 previously lost wounds. *Huge 'n' Stompy: Nothing can stop a Gargant, not really, it will continue to push forward, driven against all opposing forces by sheer, undiluted determination and refusal to accept the laws of physics. **A model with this rule can Fall Back in the Movement phase and still shoot/or charge during its turn. A model with this rule may fall back over INFANTRY or SWARM models though at the end of its move it must be more than 1β away from all enemy units. A model with this rule may fire its weapons even if there are enemy models within 1β of it unless those models have the TITANIC keyword. In this case it can shoot at the enemy unit within 1β of it or at another enemy unit within range which is not within 1β of a friendly unit. In addition, a model with this rule can move and fire its heavy weapons without any penalty to its hit rolls. Finally, a model with this rule only gains a bonus to its save in cover if at least half of the model is obscured from the bearer. If this model has a captive weirdboy, then it is treated as a psyker, it may cast one power and deny one other each turn, it knows smite and one power from the Power of the WAAAGH! Discipline. This model also gains +1 to its casting and deny rolls for every 10 '''ORKS''' within 12" of it, models it is transporting count towards this model count. A Steam Gargant can transport 20 '''ORK INFANTRY''' models. Each '''MEGA ARMOUR''' or '''JUMP PACK''' model takes up the space of two models. Faction Keywords: '''ORK''', '''<KLAN>''' Keywords: '''VEHICLE''', '''TRANSPORT''', '''TITANIC''', '''GARGANT''', '''STEAM GARGANT'''
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