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==BECMI== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the statblock. <div class="mw-collapsible-content"> ::Gnoll Ability Modifiers: +1 Strength, +1 Dexterity, -2 Wisdom ::Gnoll Minimum Strength: 13 ::Note: Like all Humanoids from "The Orcs of Thar", a Gnoll has racial ability score caps of 18 in all scores bar [[Intelligence]] and [[Wisdom]], which are capped at 16. ::Note: Like all Humanoids from "The Orcs of Thar", a Gnoll determines its [[Charisma]] score for interacting with [[human]]s and [[demihuman]]s by dividing its Charisma score by 3 (rounding down) and subtacting the result from 9. ::Gnoll Natural Armor Class: 8 ::Can become [[Shaman]]s (6th level) and [[Wokani]] (4th level). {| class=wikitable !Gnoll's's level || XP Required || Gnoll's hit dice |- |Teenager (-1)||-1,000||d8 |- |0||0||2d8 |- |1||1,000||3d8 |- |2||3,000||4d8 |- |3||7,000||- |- |4||15,000||5d8 |- |5||31,000||6d8 |- |6||63,000||7d8 |- |7||129,000||- |- |8||259,000||8d8 |- |9||519,000||+2 Hit Points |- |Subsequent||300,000||+2 Hit Points |} </div></div> If the above doesn't tickle your fancy, you can try playing a Gruugrakh Gnoll, a gnoll originating from the land of Graakhalia, a kingdom in the caverns beneath the Plain of Fire. In this land of dangerous creatures, harsh landscapes and deadly plants, which may have its origins with the ancient efforts of the ancestral [[Shadow Elf|Shadow Elves]] to survive the Great Rain of Fire, gnolls have formed a long-term alliance with [[elves]] of the Sheyallia tribe, rising to a strict, honorable level of civilization. In fact, they have advanced so far that they even have developed an innate affinity for magic! Thus, to play a Gruugrakh Gnoll, use the [[Elf]] class, save for the following changes: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the statblock. <div class="mw-collapsible-content"> * At character creation, gain +1 [[Strength]] and [[Dexterity]], but suffer -2 [[Wisdom]]. * [[Intelligence]] maxes out at 16. * Requires a minimum [[Strength]] of 13. * Rolls a 1d8 for hit points instead of the normal elven 1d6. * Cannot advance past 9th level. * Natural AC is 8. </div></div> Alternatively, you can just use the gnoll stats above, but Gruugrakh gnolls are twice as likely to become spellcasters compared to standard gnolls (1 in 10 vs 1 in 20), so becoming a Shaman, a Wokani, or a dual-classed Shaman-Wokani, is perfectly justified for a PC. Gruugrakh Gnolls appeared in the box set "Champions of Mystara" for BECMI. Specifically, they're covered in the Explorer's Manual [[splatbook]] that comes with that boxed set.
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