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====Fiend==== Quite self-explanatory, this Transformation causes you to become a Fiend - closer to a [[devil]] than a [[demon]], what with the focus on Faustian bargains. Becoming a Fiend requires Charisma 13 and somehow damning one's soul for power, such as by pacting with a Fiend or by undergoing an infernal ritual. The following are possible level milestones for the Fiend: * Defeating a greater rival Fiend and taking their place in the hierarchy. * Ensnaring a particularly powerful or influential soul with a contract. * Establishing a cult of worshipers who offer their strength to you. * Establishing a portal between the material plane and the Netherworld. * Killing or corrupting a Seraph. A Fiend's Transformation Save DC keys off of Charisma. At 1st level, you gain the Boons '''Gifts of Damnation''' (you can sign soul contracts with mortals to gain special powers) and '''Fiendish Form''' (+2 Charisma, +1 Intelligence, Type changes to Fiend), and you receive the Flaw '''Planar Binding'''. This flaw causes you to suffer Disadvantage on death saving throws, and if you die, you cannot be raised. At 2nd level, you can take the Boons '''Brand of the Chainer's Gaze''' (inflict a curse that penalizes saves), '''Brand of the Tyrant's Hellfire''' (inflict a curse that adds bonus Fire damage to your attacks) or '''Brand of the Deceiver's Guile''' (inflict a curse that penalizes attack rolls), and you receive the Flaw '''Hideous Appearance'''. Acquiring this flaw means that you become a shapeshifter, with a hideously warped base form and the ability to resume your original form. You revert to your true form if you Concentrate on a spell, are knocked unconscious, enter hallowed ground, or consciously choose to do so. At the DM's discretion, events of extreme emotional or physical stress may require a Constitution save to avoid reverting. Non-evil creatures that see your true form will instantly become hostile to you, unless the DM decides otherwise. All of the Boons at this level can be used Charisma modifier times per day, and the curses they create last for 1 minute, or until the target is knocked unconscious, enters hallowed ground, or is targeted by Remove Curse. At 3rd level, you can take the Boons '''Alluring Deceit''' (free Proficiency/Expertise in Deception and Persuasion, immunity to magic that detects lies and compels truthful speech), '''Infernal Resistance''' (burn a reaction to halve damage from non-silvered weapon attacks) or '''Nether Blade''' (spend a bonus action to summon an infernal burning blade to fight with), and you receive the Flaw '''True Name'''. This flaw causes you to manifest a talisman inscribed with your true name, which other creatures can use to control you. At 4th level, you can take the Boons '''Commanding Obedience''' (your spells can force your opponents to fall prone), '''Brimstone Pyrolysis''' (your fire attacks can turn slain enemies into miniature bombs) or '''Infernal Summoning''' (you can summon a squad of up to 4 imps 1/day), and you receive the Flaw '''Pull of the Netherworld'''. This causes you to take 1d6 Force damage per two character levels whenever you roll a natural 1 on a save against a magical spell or ability.
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