Editing
Halfling
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==AD&D== The Hairfoot Halfling originally appeared in the Player's Guide for [[Advanced Dungeons & Dragons]]. The other subraces would get their turn to shine in "The Complete Book of [[Gnome]]s and [[Halfling]]s", which provided stats for not only the Stouts and Tallfellows, but also the Furchins, Rhulisti and even [[Kender]]. According to "The Complete Book", all halflings, regardless of subrace, share the following traits - it's unclear if this actually means the Rhulisti, Kender and Furchins as well, or just the "normal" Hairfeet, Stouts and Tallfellows. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the stablock. <div class="mw-collapsible-content"> ::+1 to saving throws vs. spells, rods, staves, wands and poisons per 3.5 points of [[Constitution]]. ::+1 to attack rolls with missile weapons. ::When not in metal armor, a halfling that is either alone, accompanied only by other halflings/[[elves]], or 90 feet away from the rest of its party inflicts a -4 penalty on its opponents' Surprise rolls. This decreases to -2 if doors or other screens must be opened. ::A halfling with mixed Stout bloodline has a 25% chance of having Infravision 30 feet, according to the PHB. :: Class & Level Limits: [[Cleric]] (8), [[Fighter]] (9), [[Thief]] (15), [[Multiclassing|Fighter/Thief]] (8/15) :::Halflings with an Ability Score of at least 15 in their class's Prime Requisite can increase their level limit by +4 (Cleric 12, Fighter 13 and Thief 19). Why the Stout, Tallfellow and especially the Furchin have the same clas & level limits as the Hairfoot is just one example of how AD&D pigeonholed its races. ;Hairfoot Halfling ::Ability Score Minimum/Maximum: Strength 3/17, Dexterity 8/19, Constitution 10/18, Intelligence 6/18, Wisdom 3/18, Charisma 7/18 ::Ability Score Adjustments: -1 Strength, +1 Dexterity ::+2 to Reaction Rolls against [[human]] NPCs. ::Bonus Language: 1 Human dialect ;Stout Halfling ::Ability Score Minimum/Maximum: Strength 5/17, Dexterity 8/19, Constitution 10/19, Intelligence 6/18, Wisdom 3/18, Charisma 5/18 ::Ability Score Adjustments: -1 Strength, +1 Dexterity or +1 Constitution ::Infravision 60 feet ::Bonus Language: 1 Dwarven dialect ::75% chance to detect sloping passageways. ::50% chance to determine direction when underground. ;Tallfellow Halfling ::Ability Score Minimum/Maximum: Strength 3/17, Dexterity 8/19, Constitution 10/18, Intelligence 6/18, Wisdom 7/19, Charisma 5/18 ::Ability Score Adjustments: -1 Strength, +1 Dexterity or +1 Wisdom ::Bonus Language: 1 Elven dialect ::Can recognize a secret door by rolling a 1 on a D6, just like an elf. ::+2 to Surprise rolls when in forest or wooded terrain. ;Furchin Halfling ::Ability Score Minimum/Maximum: Strength 3/17, Dexterity 8/19, Constitution 10/19, Intelligence 6/18, Wisdom 3/17, Charisma 7/18 ::Ability Score Adjustments: +1 Dexterity, +1 Constitution, -1 Strength, -1 Wisdom ::Free Proficiency point in Cold-Weather Survival. ::+4 bonus to all saving throws versus magical and mundane cold-based attacks. ::-4 bonus to Armor Class against [[Giant]]-type creatures. ::-2 bonus to Armor Class against [[human]]-sized creatures. ;Rhulisiti (Athasian Halfling) ::Ability Score Minimum/Maximum: Strength 3/18, Dexterity 12/20, Constitution 5/20, Intelligence 5/20, Wisdom 7/20, Charisma 5/20 ::Ability Score Adjustments: +2 Dexterity, +2 Wisdom, -2 Strength, -1 Constitution, -1 Charisma ::Class & Level Limits: [[Cleric]] (12), [[Druid]] (12), [[Fighter]] (12), [[Gladiator]] (12), [[Illusionist]] (16), [[Psion]]icist (Unlimited), [[Ranger]] (16), [[Thief]] (16) :::There are some differences between versions of the [[Dark Sun]] corebook, which you have to refer to for the rhulisiti's class information. Above information refers to the '''Original''' version of the setting; in the '''Revised''' version, the Illusionist was removed and the Druid was bumped to maxing out at level 16. </div></div>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information