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==Extra Fluff== None of these rolls are required, but are available for those that wish to add further detail to the Hive World. <br> ===Planetary Defence History=== {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Planetary Defence History (d10) |- ! 01 | '''Sacrificed for Greater Victory:''' The planet was deliberately left to its own devices by the Imperium to buy time for reinforcements to arrive elsewhere. Despite their ultimate sacrifice, tales of the planet's unyielding resistance are told throughout the sector, though bitterness lingers among the populace even now, leading to a strained relationship with nearby planets or systems. |- ! 02 | '''Fought Off a Chaos Rebellion:''' Chaos forces attempted to take control of the planet, but a concerted effort by the Imperial Guard and the Navy purged them. The marks of war still remain on the planet and its people. |- ! 03 | '''Fought off a Xenos Invasion:''' Orks, Eldar, Tyranids, or some other vile filth attempted to take over or destroy the planet, but a concerted effort by the local Imperial Guard and Navy purged them. The marks of war still remain on the planet and its people. |- ! 04 | '''Rogue Trader Warzone:''' A feuding Rogue Trader dynasty turned the planet into their battlefield, dragging its populace into their destructive disputes. The planet survived, but its resources were depleted, cities left in ruins, and/or people. The populace have a healthy distrust in nobles, rogue traders in particular. |- ! 05 | '''The War of Liberation:''' The planet was once under the control of a rogue Imperial governor or heretical forces, but a concerted effort by loyalists liberated it after a long and bloody conflict. |- ! 06 | '''First to Fall During a Campaign:''' The planet was one of the first to be overrun by enemy forces during a major war, leaving the planet and its people with something to prove. |- ! 07 | '''The Purging of Heretics:''' The planet was subject to a massive purge following the discovery of widespread heresy, where entire sectors were cleansed of their inhabitants by the Inquisition. |- ! 08 | '''Major Rebellion Suppressed:''' A planet-wide rebellion against the Imperial presence was brutally suppressed by the Imperial Guard and their allies, leaving lasting scars on the populace. |- ! 09 | '''Space Marine Intervention:''' The planet received help from the Adeptus Astartes during an invasion or uprising, with the Astartes turning the tide of battle and restoring order. |- ! 10 | '''Tech-Priest Uprising:''' A rebellion led by disillusioned Adeptus Mechanicus forces resulted in a civil war on the planet. The conflict ended with heavy losses but solidified the Imperium's grip and suppressed local Mechanicus autonomy. |} <br> ===Economy Stability and Influence=== This section outlines the economic position of the hive world within its system, subsector, or sector. {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" | Economy Stability and Influence (d10) |- ! 01 | '''Destitute:''' The hive world is in a state of severe economic collapse, with industries barely functioning and widespread unemployment among the population. Its production capabilities are negligible, limited to subsistence-level goods or scavenging from ancient ruins. Trade is almost non-existent, and the planet depends entirely on external aid to survive. The world is beset by external pressures such as war, piracy, or civil unrest. It may also face complete neglect by their governor or off-world powers, or be severely impacted by long-term blockades, resource scarcity, or isolation from trade routes. The population endures starvation wages, squalid housing, and unsafe, exploitative work environments. |- ! 02 | '''Dependent:''' The hive worldâs economy is stagnant, surviving only due to support from external powers or wealthier planets. Its production capabilities are minimal, focused on menial tasks or raw resource extraction, often directed by off-world entities. The planet is heavily dependent on imports, and its trade routes are controlled by others, leaving it with little economic autonomy. This dependence can make it vulnerable to war, pirate attacks, resource depletion, or trade manipulation by more powerful worlds. The population earns meagre wages, lives in deteriorating housing, and works in gruelling conditions with little opportunity for improvement. |- ! 03 | '''Underdog:''' The hive world struggles economically, overshadowed by wealthier and more prosperous worlds. Its production capabilities are likely focused on basic, low-quality goods, mainly for local consumption or niche markets, with all high-quality productions being reserved for nobility. The planet is heavily reliant on imports for essential goods. It may face disruptions from war, political instability, resource shortages, or trade route limitations. However, there are signs of improvement with emerging industries, potential new markets, and political shifts that could lead to gradual growth. The population endures abysmal wages, overcrowded housing, and dangerous, poorly regulated working conditions. |- ! 04 | '''Emerging:''' The hive world is in the early stages of economic growth, with developing industries that are slowly gaining recognition. Its production capabilities remain limited, with many goods being of subpar quality compared to those from other planets. Trade is mainly to local systems, and the economy remains unstable. May face disruptions from war, political instability, resource shortages, or trade route limitations. However, there are signs of improvement with emerging industries, potential new markets, and political shifts. The population lives modestly, with modest wages, cramped housing, and harsh working conditions that are beginning to show slight improvement. |- ! 05 | '''Self-Sufficient:''' The hive world has achieved economic stability, with industries that support the local system and occasionally export goods to nearby planets in the subsector. Its production capabilities meet basic needs, though the quality of most goods is average at best, but some high-quality goods produced for the general population and export. The economy is stable, but growth is slow. May have occasional resource shortages, reliance on imports for certain goods, and potential political conflicts that affect trade. However, stable governance and gradual industrial advancement help maintain economic stability. The population earns modest wages, lives in functional but limited housing, and works in demanding but increasingly regulated environments. |- ! 06 | '''Regional Power:''' The hive world is a significant economic player in its system, and noted in their subsector, with industries producing high-quality in-demand goods. Its production capabilities are diverse, driving local trade and sustaining the planetâs growing economy. Infrastructure is relatively developed, allowing for efficient operations. May face disruptions such as increased competition from neighbouring planets, political instability, or trade route disruptions. However, it could also benefit from strategic alliances or shared technology that increase efficiency and productivity. The population earns fair wages, lives in tolerable housing, and works in generally safe, albeit laborious, conditions. |- ! 07 | '''Subsector Power:''' The hive world is among the most economically significant in its system, well-known in their subsector, and known in their sector. Its production capabilities are broad, generating high-quality goods that are in consistent demand. Robust trade connections strengthen its economy, with powerful merchant guilds and influential political entities playing key roles. May face challenges such as market fluctuations, rising competition, political red tape, or sabotage from other planets. However, the hive world may benefit from strong political influence and an established economic infrastructure, ensuring continued prosperity and stability. The population enjoys stable wages, decent housing, and efficient, well-maintained work environments. |- ! 08 | '''Subsector Leader:''' The hive world is a dominant economic force within its subsector. Its production capabilities include vast industrial complexes, advanced manufacturing networks, and lucrative trade hubs. The planetâs wealth is critical to regional trade and industry. May face challenges such as political pressures or overdependence on key industries leading to collapse of the world's ecosystem. However, its vast economic influence and political power ensure it remains a powerhouse. The population earns comfortable wages, lives in spacious housing with good amenities, and works in advanced and highly regulated environments. |- ! 09 | '''Sector Power:''' The hive world is a leading economic force within its subsector, and well-known in its sector. Its production capabilities are vast with many booming industries. The planet is home to some of the largest trade hubs, powerful industrial complexes, and dominant merchant guilds. While occasional political pressures or interplanetary rivalries may pose threats, the hive world remains a pillar of economic power, with a well-established political infrastructure ensuring its continued dominance. The population enjoys high wages, luxurious housing, and work environments that are highly regulated, technologically advanced, and exceptionally safe. |- ! 10 | '''Galactic Power:''' The hive world is the economic centre of its sector, with goods traded across the Imperium. It serves as a key hub for commerce and interplanetary trade, driving prosperity far beyond its borders. Integrated into vast economic networks, its political and economic influence spans multiple sectors. May face challenges such as political disputes, unreasonable increase in tithes, or resource scarcity. However, its immense wealth and power secure its dominance. The population enjoys high wages, luxurious housing, and advanced, safe, highly regulated working environments, with servitors designated to most dangerous jobs. |} <br> ===Tithe Level=== Every planet in the Imperium owes loyalty and gives tithe to the Emperor. Whether this is collected once every solar cycle or once every one hundred standard years, it is the first and most important responsibility that the Emperor demands of His subjects. Also called '''Terra's Due''' or the '''Grand Harvest''', the Imperial Tithe is a complicated contract worked out according to each planet's ability to pay. A great many branches of the Adeptus Administratum are involved in the process, and different organisations might be tasked with sacred duties such as assessing tithe rates, measuring collections, and monitoring any fluctuations.<br> ====Exactis==== The Exactis category represents the highest and most demanding levels of tithing. These grades are assigned to the most productive and strategically vital worlds, requiring extensive contributions to the Imperium. Each step within the category reflects a slightly reduced but still substantial level of demand. Do note that Exactis grade planets can expect actual help to arrive quickly, or are bluntly told that they are to work as hard as they can before an incoming apocalypse so that the population may earn a right of settlement following evacuation (or better yet, volunteer for the guard after resources run out and conquer a world to resettle).<br> Roll on this table '''''only''''' if you rolled "'''Galactic Power'''", "'''Sector Power'''", "'''Subsector Leader'''", or "'''Subsector Power'''" on the Economy Stability and Influence table.<br> {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" | Exactis Tithe Level (d6) |- ! 01 | '''Exactis Extremis:''' The maximum possible tithe, this level demands near-total exploitation of a planetâs resources, manpower, and industrial output. Planets at this level often face extreme hardship and risk collapse. Usually assigned to worlds critical to war efforts, such as hive worlds, forge worlds, or highly productive agri-worlds. These planets may also be designated to worlds that are in the path of an advancing enemy, either for preparation or in anticipation of the planet potentially falling to enemy forces. |- ! 02 | '''Exactis Particular:''' A slightly reduced demand compared to Extremis but still requiring a planet to allocate the vast majority of its resources to the Imperium. Planets retain only minimal reserves for their own survival and stability. |- ! 03 | '''Exactis Median:''' A balanced but still very high demand. Planets are required to prioritise imperial needs while being allowed just enough leeway to maintain a functional economy and infrastructure. |- ! 04 | '''Exactis Prima:''' A moderate but substantial level of tithe. Worlds at this level can sustain their essential operations and population growth while still contributing significantly to the Imperium. |- ! 05 | '''Exactis Secundus:''' A reduced but still meaningful burden, appropriate for productive worlds that are not considered critical. Planets at this level can maintain long-term stability while meeting their obligations. |- ! 06 | '''Exactis Tertius:''' The lowest level of the Exactis category, often assigned to smaller or less essential worlds. Contributions are still significant but designed to be manageable. |- |} <br> ====Decuma==== The Decuma category applies to planets of moderate importance or ability to contribute. These worlds contribute a meaningful portion of their output but are not expected to jeopardise their long-term sustainability. Each step in this tier lowers the obligations further.<br> Roll on this table '''''only''''' if you rolled "'''Regional Power'''", "'''Self-Sufficient'''", or "'''Emerging'''" on the Economy Stability and Influence table.<br> {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" | Decuma Tithe Level (d5) |- ! 01 | '''Decuma Extremis:''' The most demanding level of the Decuma category, requiring planets to maximise their contribution while retaining just enough resources to ensure survival and productivity. |- ! 02 | '''Decuma Particular:''' A high level of tithe demanding significant contributions but permitting planets to preserve more of their resources and manpower compared to Extremis. |- ! 03 | '''Decuma Prima:''' A moderate obligation, reflecting a balance between the Imperiumâs needs and the planetâs ability to maintain its infrastructure and economy. |- ! 04 | '''Decuma Secundus:''' A reduced tithe obligation, suitable for worlds with limited productivity or strategic importance. Contributions are meaningful but not overwhelming. |- ! 05 | '''Decuma Tertius:''' The least demanding level within the Decuma category, where contributions are largely symbolic. Worlds at this level are often of minor importance or marginal productivity. |- |} <br> ====Solutio==== The Solutio category represents the least demanding tithe obligations, typically for underdeveloped, minor, or fringe worlds. These planets contribute what they can, though the expectations are far less stringent than higher categories.<br> Roll on this table '''''only''''' if you rolled "'''Underdog'''", "'''Dependent'''", or "'''Destitute'''" on the Economy Stability and Influence table.<br> {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" | Solutio Tithe Level (d5) |- ! 01 | '''Solutio Extremis:''' The highest demand within the Solutio category, requiring worlds to dedicate as much as possible of their limited capacity without risking total collapse. |- ! 02 | '''Solutio Particular:''' A moderate tithe obligation, requiring worlds to provide what they can while balancing their limited resources with the Imperiumâs needs. |- ! 03 | '''Solutio Prima:''' A modest level of demand, focusing on small but consistent contributions that do not strain the planetâs capacity. |- ! 04 | '''Solutio Secundus:''' A minimal tithe obligation, suitable for worlds with marginal productivity. Contributions do not disrupt local economies or populations. |- ! 05 | '''Solutio Tertius:''' The least demanding tithe level, often applied to remote or underdeveloped worlds with little to offer. Contributions are sporadic and mostly symbolic in nature. |- |} ====Aptus Non/Adeptus Non==== This designation exempts certain worlds from tithing, either because they serve vital imperial functions or are unproductive due to catastrophic events.<br> You may choose this '''''if''''' you can come up with some reason as to why your hive world wouldn't be part of the tithe.<br> Space Marine Chapter Homeworlds are amongst this exemption. However, Space Marine Chapter Homeworlds are expected to provide one form of tithe to the Imperiumâ5% of the Chapter's gene-seed given to the Mechanicus. <br> ===Rumours and Secrets=== They '''''are''''' only rumours, right? These may allow you to add some small pieces of fluff, or link some things together, in a roundabout way. Many of these are supposed to be ridiculous and get progressively more so, and/or may not make sense for your world, but they '''''are''''' only rumours, right?. {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" | Rumours and Secrets (d30) |- ! 01 | '''The Hidden Vault:''' Somewhere in the hive lies a vault holding invaluable relics from the Dark Age of Technology. It's said to be heavily guarded, but the vault was raided by unknown individuals. |- ! 02 | '''Purge of a Noble House:''' A noble family was apparently purged for suspected heresy. However, some say they still exist in the shadows, seeking revenge on those who betrayed them. |- ! 03 | '''Replacing the Workforce:''' The Adeptus Mechanicus may be manipulating orders to keep his factories running indefinitely, pushing the planetâs workforce to the brink of exhaustion and slowly replacing them with servitors. |- ! 04 | '''The Plague:''' There are rumours of a plague spreading through the lower levels of a hive. Survivors of the plague claim itâs not a natural disease but a bioweapon released by the Imperium to control dissent, or by something far more terrible. |- ! 05 | '''The Saintâs Eye:''' Itâs said that hidden within a hive is a statue of a saint, whose eyes weep blood at the time of a great disaster in the galaxy. |- ! 06 | '''The Hidden Altar:''' A secret altar exists beneath a hiveâs surface. Worshippers gather there to perform rituals that are said to have effects on the population, imbuing the faithful with unusual power. |- ! 07 | '''Hive Disappearance:''' An entire hive seems to have disappeared, and with no word from officials on what happened. |- ! 08 | '''The Sleepless God:''' A machine known as the Sleepless God is kept in deep stasis by the Adeptus Mechanicus. Itâs said to be a sentient weapon with a mind of its own, dormant but waiting for someone to awaken it. |- ! 09 | '''The Benevolent Overseer:''' A strange figure is said to govern the planet from behind the scenes, ensuring peace and prosperity at all costs. This figure is believed to be an immortal, though no one has ever seen them. |- ! 10 | '''The Lurkers in the Dark:''' A group of mutantsâsaid to have been created by long-forgotten experimentsâis said to live in the deepest caverns of the underhive. |- ! 11 | '''The Clockwork War:''' The lower levels of a hive are home to a group of automaton-like beings that are said to have a war with each other. This war has been ongoing for centuries, and those who venture too deep report strange sights of rusting machines fighting endlessly. |- ! 12 | '''The Expeditions:''' Scouts are said to have been sent to some unexplored part of the world. What they are looking for is unclear, but whispers of portals, monsters, creatures, havens, and vast riches are all common. |- ! 13 | '''The Black Chamber:''' In the depths of a hive, there is a room known only as the Black Chamber, said to be a forbidden area where the most heinous and forbidden experiments are carried out. But nobody living knows who. |- ! 14 | '''The Mind-Walkers:''' A cult exists that claims to possess the ability to project their minds into the bodies of others. Members of this cult are said to have infiltrated high positions of power within the hive, manipulating the populace without their knowledge. |- ! 15 | '''The Gilded Mask:''' An artefactâthe Gilded Maskâis said to be able to disguise anyone wearing it, even changing their voice and appearance. Some claim the highest-ranking officials in the hive wear it to disguise their true identities. |- ! 16 | '''The Ghost Regiment:''' Rumours that a regiment of soldiers who perished in a long-forgotten war has risen from the dead and now roams the hive, still fighting an invisible war. |- ! 17 | '''The Hollow Spire:''' A spire somewhere in the hives is said to be hollow, and there are rumours of strange creatures and noises emerging from within. |- ! 18 | '''The Forgotten Door:''' A massive, reinforced door deep within the hive has resisted all attempts at opening. |- ! 19 | '''The Starless Night:''' Once every century, the planet experiences a night without stars. During this time, the planet's rulers are said to prepare for something, though no one knows what. |- ! 20 | '''Key to Prosperity:''' There is an old legend among the workers that the hiveâs original architects left behind a âkeyâ to the future prosperity of the planet, hidden somewhere in the depths. The key is said to have the power to control all the hiveâs systems with a single command. |- ! 21 | '''The True Emperorâs Heir:''' There are whispers that the true heir to the Emperor of Mankind exists on the planet. |- ! 22 | '''War Machine World:''' The planet itself is not just a hive world, but an ancient war machine built by the ancient human raceâa dormant vessel waiting to awaken. Its vast subterranean systems are said to house unimaginable weapons capable of wiping out entire star systems. |- ! 23 | '''The Heart of the Hive:''' A rumour claims that the very core of the planet is alive, a massive, sentient entity that controls the entire hive. |- ! 24 | '''The Shifting City:''' Some say that parts of the hive move or shift as if the city itself is alive. Entire districts have been seen to change locations, rearrange themselves, and even disappear without a trace, only to reappear somewhere else on the planet. |- ! 25 | '''The Warp Tear:''' Beneath the deepest parts of a hive lies a tear in the fabric of reality itself, haunting voices and creatures emerge from it. |- ! 26 | '''The Undying Leaders:''' The Governor and their entire leadership is believed to have been alive for centuriesânot through natural meansâbut by transferring their consciousness into new bodies. |- ! 27 | '''The Grand Nexus:''' Deep within the underhive, there is said to be a network of tunnels that leads to the very heart of the galaxy. |- ! 28 | '''Chaos in Disguise:''' Some form of Chaos worshippers is said to have infiltrated the planet at all levels, from regular citizens to the highest forms of leadership. This has supposedly been influencing key decisions for years, setting the stage for an impending Chaos invasion. |- ! 29 | '''The Machine Godâs Palace:''' Deep within the Adeptus Mechanicus facilities, there is said to be a palace made entirely of machine parts, where the Machine God resides. Some claim that the Machine God is not a god at all but an ancient sentient AI waiting to be awakened. |- ! 30 | '''The Hidden Imperium:''' A group of loyalists believes that there exists a hidden Imperium within the Imperium, a parallel government that operates in secret, obeying only the Emperorâs will. |} <br> ===Outsider Relations=== '''''I advise choosing rather than rolling, else you ruin a perfectly good world.''''' {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" | Outsider Relations (d10) |- ! 01 | '''Outright War and Murder:''' Outsiders are seen as immediate threats and are killed on sight. The planet is in a constant state of hostility, and diplomacy is impossible. All visitors are viewed as enemies to be destroyed. |- ! 02 | '''Xenophobic:''' The people of this world hold a deep distrust or hatred of non-locals. Outsiders are seen as threats, and any interaction may be met with hostility. Requests for trade or diplomacy are often ignored or rejected outright. |- ! 03 | '''Suspicious of Outsiders:''' The hive world is wary of anyone not from their own population. Outsiders are closely monitored, and trust is difficult to earn. Visitors will be questioned at length or denied entry altogether. |- ! 04 | '''Reserved and Cautious:''' While not overtly hostile, the inhabitants prefer to keep to themselves. Outsiders are treated with politeness, but there is an underlying wariness. Relationships with them are slow to develop and require careful negotiation. |- ! 05 | '''Neutral:''' The hive world is neither hostile nor overly welcoming. Relationships are functional and based on necessity, with few personal bonds or alliances being formed. |- ! 06 | '''Transactional:''' The people of the world are primarily focused on what they can gain from outsiders. Everything is treated as a trade: knowledge, resources, or services are given only when something of equivalent value is offered in return. |- ! 07 | '''Curious:''' The hive world is intrigued by outsiders, especially those from distant parts of the Imperium. While they may or may not be welcoming, they are keen to learn from them. Expect a mixture of fascination and caution. |- ! 08 | '''Superior:''' The population sees themselves as above others, especially outsiders. They may view their advanced technology, superior knowledge, or social order as being far more refined than that of the visitors, and as such, are condescending or dismissive. |- ! 09 | '''Friendly:''' Outsiders are treated warmly, with open arms. The hive world actively seeks trade, diplomatic relations, and cultural exchange. Visitors may find the people eager to form new alliances and share their resources. |- ! 10 | '''Peace and Love:''' Outsiders are welcomed with open arms and treated like family. The people prioritise harmony and will go to great lengths to avoid conflict, offering shelter, resources, and kindness. |} <br> ===Adeptus Arbites Attitude=== This section outlines the stance and influence of the Adeptus Arbites on the hive world, particularly their methods in maintaining law and order. {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" | Adeptus Arbites Attitude (d6) |- ! 01 | '''Tyrannical:''' The Arbites act as brutal, unyielding rulers. Their role as judge, jury, and executioner is executed with merciless efficiency. They dole out harsh punishment for even the slightest infraction, and executions are common. The Arbites' presence is a symbol of terror, and dissent is crushed immediately. Punishmentâif not deathâmay include Servitude Imperpituisâbeing turned into a servitor, burning, and public torture. |- ! 02 | '''Relentless:''' The Arbites are a force of severity. They execute the law with unwavering commitment and brutal efficiency. On-the-spot harsh punishmentsâwhile swiftâare typically reserved for serious crimes, but they still show little mercy. The populace knows that the Arbites will act decisively, and they rule with a strict sense of justice, though it may often appear harsh and unforgiving. Minor infractions are met with severe consequences, but they donât kill without reason. Punishmentâif not deathâmay include Servitude Imperpituisâbeing turned into a servitor, burning, and extreme acts of public humiliation. |- ! 03 | '''Impartial:''' The Arbites here are cold, detached instruments of the law. They are clinical in their execution of justice, with no regard for individual circumstances. While they punish swiftly and without hesitation, their actions are carried out without passion. There is no cruelty for cruelty's sake, but no empathy either. The people understand the Arbites as enforcers of the systemâefficient, unemotional, and unrelenting. Those who break the law face inevitable retribution, but the Arbites do not enjoy it; they simply view it as their duty in protecting the hive. Punishmentâif not deathâmay include Servitude Imperpituisâbeing turned into a servitor, pelting, and public lashings. |- ! 04 | '''Just and Stern:''' The Arbites are stern, but fair. While they enforce harsh punishments, they are seen as measured and balanced. They do not kill without cause and make an effort to maintain order without unnecessary cruelty. While executions are still required, they reserve it for severe crimes. The populace respects them with a healthy dose of fear, viewing them as harsh but just figures. Punishmentsâthough severeâare seen as earned rather than arbitrary. Punishment may include forced impressment into a penal legion. |- ! 05 | '''Protective:''' The Arbites are more protective than punitive. While still ruthless when required, they are also seen as the guardians of the people. They will seek to prevent crime before it happens, intervening in domestic disputes or illegal activities without resorting to violence unless necessary. The Arbites are respected by the populace for their sense of duty and fairness, and while they will still execute criminals when needed, they are seen as a stabilising force rather than an oppressive one. Their role is to ensure peace, while still able to instil fear in the lawless. Punishment may include impressment into a penal legion, the guard, navy, or PDFâoff-world. |- ! 06 | '''Pragmatic:''' The Arbites are trusted and respected by law-abiding citizens. Their primary focus is maintaining peace and order, ensuring lawful citizens feel safeâby any means. The people feel secure under their watch, confident that the Arbites will protect them from crime and unrest. Criminals, however, live in constant fear, knowing that any serious offence will be met with decisive and public punishment. The Arbites execute criminals in the very neighbourhoods they were active, as a deterrent, warning, and declaration of the Emperor's justice. Punishment may include impressment into a penal legion, the guard, navy, or PDF. |} <br> ===Notable Landmarks=== These may serve as an added piece of fluff for the world, '''''but feel free to skip this section.'''''<br> These may act as a holy site, pilgrimage site, or be under investigation by many factions. {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Notable Landmarks (d20) |- ! 01 | '''Area of Unnatural Beauty:''' A perfect, tranquil area of beauty amidst the harsh hive world. Crystal-clear waters and vibrant flora seem out of place. Things grow where they have no place growing. Those who visit report a strange sense of calm and are reluctant to leave. Some seem to disappear entirely without a trace. Those who return are often distant, as if changed by something unseen. |- ! 02 | '''The Spire:''' A colossal tower built by the Adeptus Mechanicus, said to house an ancient relic or forge. |- ! 03 | '''The Cathedral of the Emperor:''' A massive cathedral dedicated to the Emperor, particularly large and ornate. |- ! 04 | '''The Excavation:''' A vast pit where something was once extracted from the earth. It is deep enough to pierce into the planet's mantle, hundreds or thousands of kilometres deep. May have been mining, a weapon, or some noble's curiosity. |- ! 05 | '''The Eternal Flame:''' A legendary flame kept burning in a sacred temple, said to have been ignited by the Emperor himself during the Great Crusade. Whether this is true or not is disputed. |- ! 06 | '''The Necropolis:''' A vast cemetery where the venerated dead of the hive world are interred, filled with elaborate tombs and monuments to fallen heroes of the Imperium. Akin to a cemetery world, but localised. |- ! 07 | '''The Pillars of Hope:''' Enormous statues of revered Imperial figures that stand as symbols of the planetâs loyalty to the Imperium. May be carved into mountains, carved from entire mountains, or regular statues. |- ! 08 | '''The Eternal Pulse:''' A massive energy generator buried deep beneath the hive that hums day and night, its power believed to be a gift from the Emperor. However, some suspect it may be drawing power from something far darker. |- ! 09 | '''The Hallowed Basin:''' A sacred lake said to have healing powers, located in a remote part of the planet, where pilgrims often journey to seek blessings or cures. |- ! 10 | '''The Great Machine:''' A mysterious machine buried deep in the planet's crust, thought to predate the Imperium, and highly guarded by the Adeptus Mechanicus, but often visited by them as part of a pilgrimage or study. |- ! 11 | '''The Choir Spire:''' A colossal tower resonating with hymns sung by a choir numbering in the thousands. Its acoustics are said to amplify the voices to divine levels. |- ! 12 | '''The Reliquary of Eternal Service:''' A massive vault housing relics of sainted labourers and workers who served the Emperor. Pilgrims offer their tools and hands for blessing, hoping to emulate their devotion. |- ! 13 | '''The Vox Monolith:''' An ancient vox-transmission tower said to carry the Emperor's words directly to the faithful. Though its origins are unknown, it is revered as a direct connection to His divine will. |- ! 14 | '''The Bastion of Triumph:''' A grand military fortress that symbolises service in past battles. The walls are adorned with murals of victorious battles, and its halls are treated as hallowed ground. |- ! 15 | '''The Hall of Reflections:''' A great hall adorned with mirrors that reflect the faces of those who enter. It is said that the mirrors show a personâs true self, revealing their innermost thoughts and desires. While many seek the hall for clarity, others claim the mirrors drive people mad with what they see. |- ! 16 | '''The Emperorâs Hand:''' A mountain peak carved into the likeness of the Emperorâs outstretched hand. Pilgrims often ascend its treacherous paths to touch it, and seek blessings. |- ! 17 | '''The Archives:''' A library deep within the hiveâs restricted zones, containing ancient records of unknown origin. Some believe these texts hold forbidden knowledge, while others view it as a holy archive. |- ! 18 | '''The Spine:''' A twisted tower said to grow from the very ground itself, its surface seemingly organic. The locals claim itâs a holy structure, but its true nature is a source of unease. |- ! 19 | '''The Great Pyramid:''' An ancient structure from a forgotten era, possibly linked to an older civilisation or even a xenos race, now under investigation. |- ! 20 | '''The Gate:''' A massive archway discovered beneath the hiveâs deepest levels. It hums with an unnatural energy and is adorned with grotesque symbols. The Adeptus Mechanicus, Ecclesiarchy, and Inquisition investigate it, but whispers of heresy spread among the populace. |} <br>
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