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===Eberron=== Keith Baker later introduced further hobgoblin subraces in ''Exploring Eberron'', mostly for the Dhakaani culture of ancient goblinoids reemerging in secret after locking themselves away from the Age of Dust deep beneath the Earth, ''[[Fallout]]'' style. They are specifically known as the Dhakaani ghaal’dar (mighty folk), and are the leadership caste of their society. They also have different subraces for different specializations: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the statblock. <div class="mw-collapsible-content"> ::''Ability Score Increase'': Your Constitution score increases by 2. ::''Age'': Ghaal’dar mature at the same rate as humans and have lifespans similar to theirs. ::''Size'': Ghaal’dar are between 5 and 6 feet tall and weigh between 150 and 200 pounds. Your size is Medium. ::''Speed'': Your base walking speed is 30 feet. ::''Darkvision'': You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. ::''Discipline'': You have advantage on saving throws against being charmed. ::''Languages'': You can speak, read, and write Common and Goblin. ::''Subrace'': Within the Dhakaani caste system, young ghaal’dar are trained to fulfill one of two roles. Guides are diplomats and scholars, while soldiers are devoted to war. Choose a subrace for your ghaal’dar character. :::'''Guide:''' As a guide, possibly a duur’kala bard, you’ve been trained to lead your people. ::::''Ability Score Increase'': Either your Intelligence or Charisma score increases by 1 (your choice). ::::''Lead By Example'': If you fail an ability check or saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can’t use it again until you finish a short or long rest. ::::''The Guiding Arts'': You have proficiency in two of the following skills of your choice: History, Medicine, Performance, or Persuasion. :::'''Soldier:''' As a soldier, you’ve drilled in the art of war since childhood. Ability Score Increase. ::::''Ability Score Increase'': Either your Dexterity or Strength score increases by 1 (your choice). ::::''Strength in Unity'': If you miss with an attack roll or fail a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (Maximum bonus of +5). Once you use this trait, you can’t use it again until you finish a short or long rest. ::::''The Arts of War'': You have proficiency in two of the following skills of your choice: Athletics, Intimidation, Perception, or Survival. </div></div>
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