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== Humans in Star Wars== [[Star Wars]] is one of the many human-centric settings out there. Humans are the dominant and most populous species in the galaxy, [[What| despite the franchise explicitly being set in the distant past and another galaxy]]. Originally seeded throughout the galaxy as slaves by the long dead Rakata and the first post-Rakata species to discover hyperdrives on their own (aside from Duros, who invented it at roughly the same time), humans can be found almost anywhere in the known Galaxy. Most works of fiction in the Star Wars universe centre around the exploits of humans with non-humans as supporting cast. Ironically, the early ''Droids'', and ''Ewoks'' cartoons are still among the few that don't. Too be honest, all intelligent species in Star Wars act like human, from individual behaviors to social structure, they may has well just be different racial groups of humanity. Human crossbreeds are actually quite limited in Star Wars. The only known crossbreeds are with near-human species that were human off-shoots in the first place, the result of Sith magic and possibly [[Twi'lek]]. The last one has one shown family of hybrids, but previous works explicitly established Humans and Twi'leks can't produce children. Since it wasn't ''explicitly'' a natural conception, it led to speculation it was the product of genetic engineering or other science. Even with near-humans, just because a crossbreed can be made doesn't mean they should: Hybrids can end up quite poorly. The most notorious being with the eyeless Miraluka who "see" through the force, who produce Human-Miraluka hybrids that most times end up with '''neither''' form of sight, producing an eyeless child that can't see through any means. The Empire took human-centric to an extreme and became human supremacist. Aside from force sensitive minions (the early [[Star Wars d6]] content says the Emperor wanted to eventually establish a dark side theocracy with castes of Sith>Dark Jedi>Military>Everyone else, and that's still fits after 25 years of further material) and a few talented military leaders, most non-humans were second class citizens at best under the Empire. All stormtroopers are assumed to be human (or cloned human) under their armour. Ironically [[Nazi#Nazi_Portrayal|one of the fiercest supporters of this was not human]], but a hybrid of two near-human species with unusual skin tones that cancelled each other out. After the Battle of Endor and the descent of the remaining Imperials into factions ruled by warlords, this was often relaxed due to manpower shortages, factions being left far away from human-majority space, alien leaders, and plain-old the people that implemented it in the first place being dead. Mechanically: The original [[Star Wars RPG|d6 based roleplaying game]] assumed a character was human if not stated otherwise. [[Star Wars d20]] literally uses the 3E D&D stats for humans with no changes except a minor difference in height and weight ranges (and that's mostly due to rounding when converting to metric system). d20 Humans were top of the pack since every other race was super weak, even compared to core 3.5. Saga Edition humans are virtually the same as d20 and 3.5, but are adjusted for the skill system working differently: They get an extra trained skill instead of bonus skill points. Saga edition buffed alien races enough and made class talent more important than feats that humans are actually fairly close in balance to other races. [[Star Wars Roleplaying Game|The system]] by [[Fantasy Flight Games]] has Humans in the core book of all three "games" (though for some reason it can't decide if humans should be listed first or alphabetically) and also takes the approach of giving humans a broader range of skills. There humans get balanced attributes (all 2s), 10% higher starting XP (point buy) and two extra skill points. Since humans are the majority of the population and near entirety of the Empire, disguise is most useful on a human.
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