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==Knight Patterns== The Knights themselves come in several varieties, all of which have an energy shield to protect them from incoming fire and have a mix of shooty and choppy. 6th edition introduced two varieties have just recently appeared in the 40k model range, the Knight Paladin with its rapid fire battlecannon and the Knight Errant with its thermal cannon. Forge World later joined in with several of its own varieties of Knights, 7th edition introduced three other types (the Crusader, Gallant, and Warden) to the main 40k line, and 8th edition added four more (the Castellan, Valiant, Warglaive, and Helverin). WARNING: The following article contains a fuckton of sex jokes about Strength D and such things. Knights usually deploy alongside Titan legions as auxiliary forces. Although some patterns of Knight are capable of going toe to toe with smaller titans, or even larger titans outfitted exclusively for ranged combat, the Knight's usual role is anti-infantry or anti-light vehicle freeing up the Titans to attack superheavies. Interestingly, each Knight Pattern can be seen as a miniaturised Titan, Armigers are Warhounds; Questorus and Cerastus Knights are Reavers; and Dominus and Acastus Knights are Warlords. ===Armiger Knight Patterns=== Babys first knight. The smallest Knight class shown to date (roughly the size of a [[Dreadknight]], Grey Knight converters take note), Armigers are piloted by aspiring nobles, lowborn commoners with a knack for war, and the occasional bastard child of the High King. Due to their smaller size and lighter weight, Armigers are far faster and more agile than their larger brothers, which helps them hunt and fight at the flanks of their larger cousins. Basically, they are to larger knights what warhounds are to warlords - they serve as fast support to neutralize threats to the larger engine, while also helping in combat maneuvers. They are given the nickname of '''Baby Knights''', '''Mini-Knights''', '''Moe Knights''', '''Knight Jr''', '''The Wee Baby Brother of the Bunch''' or '''Mini-Me''' [[Dwarf|''for a very good reason'']]. Instead of a full Throne Mechanicum, they use a simpler set of implants dubbed the Helm Mechanicum that can be slaved to a larger Knight's commands- akin to the connection between a knight and his squire. This is even reflected in the name, ''Armiger'' is the Latin term for an Esquire, who was a low-ranking knight or high-ranking squire who served as the shield or arms bearer for another knight, hence the name (Armiger is arms bearer, Esquire comes from the French word for shield). Strangely, while they can take both a Meltagun or Heavy Stubber as carapace options, they can't take a missile pod like their larger cousins [[Derp|or even their own]] [[Havoc Launcher|spiky]] counterparts. Tl;dr, they're for when a scion of the Imperium wants to play mecha like the [[Tau|blueberries]] without it literally [[Dreadnought|taking an arm and a leg]] to do so. ====Armiger Knight Warglaive==== [[File:40kForgebane-Forgebane-Armiger.jpg|thumb|250px|left|Armiger Warglaive]] Armiger Warglaives sprint into pace because they have to. Their weapon loadouts dictates that a fast and swift firststrike always gets the job done. It levels a lance-like beam of superheated directed energy from its [[Thermal Spear]] that can reduce a rockcrete bunker wall to a pool of bubbling lava. Those met by the ensuing charge are struck with an expert sweep of the Armiger's [[Chain Weapon#Reaper Chain-Cleaver|Reaper Chain-cleaver]], a saw-toothed weapon that mangles metal and gnaws flesh to ruin with each shuddering impact. Warglaives are equipped with Thermal Spears, Reaper Chain-Cleavers, and a [[Heavy Stubber|heavy stubber]] or a [[Meltagun|melta gun]]. Sadly it has lost the ability to move and shoot heavy weapons without penalty, but you don't really care about that, because your main weapon is Assault and no one actually uses the pop-gun. Use them if you want to have the firepower of a Knight without wasting a bucket load in points, but watch out for hordes. Its more [[Dakka|shooty and ranged]] brother is the Armiger Helverin. Thus, the Warglaive is better situated in going up against CQC monsters that would have made mince meat out of the more fragile Knights. {{clear}} ====Armiger Knight Helverin==== [[File:ArmigerHelverins.jpg|thumb|250px|left|Armiger Helverin]] The shootier Armiger, armed with a pair of [[Autocannon|Armiger Autocannons]]. The Armiger Helverin is a fast-moving weapons platform designed to lay down blistering hails of heavy fire while running rings around the enemy’s forces. In place of the close-ranged armaments of the Warglaive, each Helverin aforementioned pair of Armiger-class autocannons are capable of firing hundreds of armor-piercing shells per minute, even a single such weapon can swiftly whittle down infantry ranks or shred armored vehicles. As such, Armiger Helverins are versatile and highly destructive for something its size in contrast to the similarly sized yet underpowered and vulnerable [[Sentinel|Sentinels]], small wonder that they are popular amongst both Imperial and Adeptus Mechanicus Noble houses who traditionally relied upon the Helverins' support for their larger compatriots at war. These machines just work wonders. Despite initial fears that the Helverin would be almost be twice the height, twice the cost, yet only half as shooty as an old-fashioned rifleman dreadnought, these little gun walkers have turned out to pack a surprising punch, with 4d3 shots strength 7 each at a ridiculous 60 inches. Did I mention that each shot deals 3 damage? {{clear}} ====Armiger Knight Moirax==== [[File:Volkitedhk7g.jpg|thumb|250px|left|Armiger Moirax]] Fitted with a potent reactor core capable of powering the most destructive weaponry available to its class, the Knight Moirax was a formidable tool in the arsenal Questoris Households loyal to the Mechanicum. However, this energy core was notorious for radioactive instability, and so the Moirax chassis was considered to be an unseemly instrument with which to lay the foundations of the Imperium, seeing minimal use on human-occupied worlds before the darkest hours of the Horus Heresy. - lore from the instruction manual inside the forgeworld kit box Previewed on Warhammer Community. An Armiger armed with a [[Volkite Veuglaire]] and a [[Miscellaneous Weapons#Gyges Siege Claw|Gyges siege claw]] (likely a scaled-down Hekaton Siege Claw, like how the Reaper Chain-Cleaver is to the Reaper Chainsword) with an in-built [[Irradiation Projector|rad-cleanser]] (basically a 9" flamer that wounds any non-vehicles and non-titans on a 2+). You can replace them with any combination of the following: [[Lightning Lock]]s, [[Graviton Pulsar]]s and Moirax [[Conversion Beam Cannon]]s. It also has no penalty on firing heavy weapons after moving and can perform a heroic intervention on TITANIC units of the same household. For protection, it used an Ionic Flare Field, which differed from the standard Ion Shield in its radius but at the cost of protection. It could also be equipped with an experimental Construct Shield, which is like the $2 store version of the much more impressive [[Void shield|Void Shields]]. Usually, the Construct Shield was frequently employed by the Magi of the Ordo Katastrophica to ensure their temperamental [[Legio Cybernetica|automata]] survive in battle long enough for them to gather vital operating data. But it seems that they manage to fit it on the Knight Moirax as well. {{clear}} ===Questoris Knight Patterns=== The vanilla Knights that are found on pretty much every world with Knights stationed on it. ====Questoris Knight Paladin==== [[File:Knight Paladin.jpg|thumb|250px|left|Questoris Knight Paladin]] One of the most vanillas of vanillas when it comes to Knight patterns. Standing nine meters tall, the Knight Paladin represents a perfect balance of speed, firepower and armor, allowing it to undertake a wide variety of roles in battle. Nobles who have the honor of piloting a Knight Paladin take great pride in their ability to carry out a variety of tasks on the battlefield. The Knight Paladin's all-terrain capability means it can move more quickly through terrain which would be hazardous to traditional wheeled or tracked vehicles and reposition itself to engage the enemy as needed. The first knight to appear in regular 40k, along with the Errant, the Knight Paladin is armed with a Rapid-Fire [[Battle Cannon]] with an attached [[Heavy Stubber]] and another mounted on their chest/clavicle. Like all non-Forge World Knights, it can take either an [[Ironstorm Missile Pod]] (think Whirlwind minus Ordnance), a Heavy 3 [[Missile Launcher|Krak missile launcher]], or a pair of [[Autocannon|Icarus autocannons]] (I.e. actual anti-aircraft weapons) as carapace weapons to supplement their firepower, can also replace the heavy stubber with a meltagun for extra anti-armor usefulness and can replace its [[Chain Weapon#Reaper Chainsword|Reaper Chainsword]] with a [[Power weapon#Thunderstrike Gauntlet|Thunderstrike Gauntlet.]] {{clear}} ====Questoris Knight Errant==== [[File:Knight Errant.jpg|thumb|250px|left|Questoris Knight Errant]] One of the most vanillas of vanillas when it comes to Knight patterns. The Knight Errant are similar to their Paladin brothers, however their pilots are often far more aggressive with a penchant to ignore the whole "Chivalry in SPEHSS!" theme and go straight into [[RIP AND TEAR]]. This would make them a bit more unhinged in following direct orders and would lead to susceptible [[Khorne]] corruption if not for their absolute stubbornness in [[/tg/ gets shit done|getting shit done.]] Nevertheless, when the going gets tough, [[/d/|they ''really'' like to get in deep and dirty.]] In the heat of battle, almost nothing can stop a rampaging Knight Errant save for a complementary bombardment of anti-tank weapons and the occasional blast of a Titan weapon. The tank hunter of the Questoris, the Knight Errant is armed with a [[Thermal Cannon]], a Heavy d6 36" S9 Melta weapon. Like the Paladin, it can take either an [[Ironstorm Missile Pod]] (think Whirlwind minus Ordnance), a Heavy 3 [[Missile Launcher|Krak missile launcher]], or a pair of [[Autocannon|Icarus autocannons]] (I.e. actual anti-aircraft weapons) as carapace weapons to supplement their firepower, can also replace the heavy stubber with a meltagun for extra anti-armor usefulness and can replace its [[Chain Weapon#Reaper Chainsword|Reaper Chainsword]] with a [[Power weapon#Thunderstrike Gauntlet|Thunderstrike Gauntlet.]] Fun fact: In ye olde Epic days, the Errant carried a [[Power weapon#Power Fist|power fist]], from which the Thunderstrike Gauntlet probably draws inspiration. {{clear}} ====Questoris Knight Crusader==== [[File:99120108005_IMPERIALKNIGHTCRUSADER360.jpg|thumb|250px|left|Questoris Knight Crusader]] Carrying more firepower than a tank squadron, the Imperial Knight Crusader strides into battle with the confidence two main guns will give you. The Knight Crusader is one of the heaviest of the Questoris Knights by virtue of carrying all that damned ammunition. Capable of smashing holes in even the hardiest defense line, the Knight Crusader offers support to its close-range brethren, standing further back and unleashing scathing torrents of firepower to obliterate threats and terrify the enemy. The first purely ranged Knight, it has the same [[Battle Cannon]] as the Knight Paladin (which it can replace with the [[Thermal Cannon]] for tankbusting) but replaces its close combat weapon with an [[Avenger Gatling Cannon]], which can unleash 12 S6 AP3 Rending shots per turn. You know, for when you need that squad of MEQs wiped out right now and they aren't clustered close enough for the Battle Cannon alone to kill them all. As an added bonus, the Gatling cannon comes with a built-in [[Heavy Flamer|heavy flamer]] to compensate for its relative weakness at close range. (The key word is "relative". It can still Stomp, after all, and thanks to Smash it's still shitting out S10AP2 with normal cc attacks. It just can't give anyone the D.) Thus, you have a walker that can [[Bullshit|cover both long and close distances with relative ease]] and making it pretty much impervious to most infantry charges. {{clear}} ====Questoris Knight Gallant==== [[File:99120108005_IMPERIALKNIGHTGALLANT360.jpg|thumb|250px|left|Questoris Knight Gallant]] Designed to smash apart enemies at close range, very few enemies can withstand the initial assault of the Knight Gallant. The ground shakes as the Knight Gallant stomps forward, offering its puny opponent a chance to duel in a completely <s>unfair and one-sided</s> fair and absolutely honorable fight. A Knight Gallant will slam into enemy lines like a giant sumo wrestler, and come out of the other side unscathed. This in itself would make for a hilarious vision of a giant mech bumrushing anything smaller than it like an overzealous Kool Aid-Man. A noble designated to pilot a Knight Gallant will learn the three basic although pretty simple and straightforward tenets when he is bonded with his war machine. Though they may subtly differ, the three basic tenants are to trust in your Ion Shield, make all speed towards the foe, and strike swift and sure. The purely choppy counterpart to the Knight Crusader, the Gallant eschews its arm-mounted ranged weapons for a [[Chain Weapon#Reaper Chainsword|Reaper Chainsword]] and the [[Power weapon#Thunderstrike Gauntlet|Thunderstrike Gauntlet]] (described below) making it an absolute beast in close combat but of dubious use if it can't close in for the kill. Carapace weapons can mitigate this slightly, but it'll still struggle against shooty foes if it can't get into melee. {{clear}} ====Questoris Knight Warden==== [[File:99120108005_IMPERIALKNIGHTWARDEN360.jpg|thumb|250px|left|Questoris Knight Warden]] As befitting of its name, this Knight looks after a swarm of enemies like a prison warden controlling a crowd of rowdy mobs and criminals. Carrying itself into the thick of the action with heavy, thudding steps, and protected by both thick adamantine armor and an Ion Shield, the Knight Warden is perfectly equipped to deal with foes who attempt to use weight of numbers to their advantage. The anti-horde option, by default the Warden comes with the Crusader's [[Avenger Gatling Cannon]] and a [[Heavy Flamer|heavy flamer]] on top of the obligatory [[Heavy Stubber|heavy stubber]] and [[Chain Weapon#Reaper Chainsword|Reaper Chainsword]], but it can replace the sword with a [[Power weapon#Thunderstrike Gauntlet|Thunderstrike Gauntlet]]. Due to this, the Warden is notable for absolutely tearing tarpit heavy armies in one round, sometimes an entire tarpit formation bends over on the ''first attack''. At first glance, the gauntlet doesn't look like much of an improvement due to the gauntlet giving a -1 hit penalty; however, if the fist ever kills a MC or vehicle the Warden can then throw whatever it killed at someone else. In game terms, this translates to an out-of-phase shooting attack that deals D3 Mortal Wounds serving as an unpleasant surprise for careless opponents. {{clear}} ====Questoris Knight Magaera==== [[File:Knight Magaera.jpg|thumb|250px|left|Questoris Knight Magaera]] Yet another Forge World model, this one is different however, this one is a Questoris variant, which means it's short and fat. Magaera type Knights are most often used as shock assault units, breaching the most heavily defended enemy positions, while shrugging off heavy weapons fire and [[Bullshit|self-repairing even devastating weapon strikes in a few minutes of Dark Age level of Bullshit.]] It is noted to be favoured by Houses that are especially closely allied to the Mechanicus and share their hatred for flesh; Houses which are outright enslaved don't get a say in the matter. It was specially made by the Mechanicus to curry favor with Knight Houses (or to control them, depending on who you ask, seriously look at that headpiece), and it shows in the unique wargear options it gets. For a start, it has Blessed Autosimulacrum (giving it IWND-lite), and its ionic shield acts similarly to the Flare Shields normally used by superheavy tanks like the [[Spartan Assault Tank]]. Its weapons are no less unusual- it can replace its chainsword for a [[Miscellaneous Weapons#Hekaton Siege Claw|Hekaton Siege Claw]] which grants it Wrecker (and a built in TL rad-cleanser to fuck with Toughness scores), and at range it can employ a [[Phased Plasma-Fusil]] and a [[Lightning Cannon]] that mulch both infantry and all but the heaviest-armored vehicles. There's a catch, though- its reactor is highly unstable, as reflected by the +1 it gets when rolling on the Catastrophic Damage chart. {{clear}} ====Questoris Knight Styrix==== [[File:Knight_Styrix.jpg|thumb|250px|left|Questoris Knight Styrix]] Yes, Forge World is releasing another pattern of Knight, and it's another short and fat Questoris chassis with Blessed Autosimulacrum. However, unlike most machines, the Styrix maybe one of the few that the AdMech continuously tries to avoid and even chuck out of the metaphorical window if given the chance. It is basically the bad omen of Imperial Knight patterns. There is a good reason why it is viewed with caution. The Styrix houses a machine spirit which some say became too accustomed to slaughter during the Age of Strife and the Great Crusade that followed it. Many conservative Knight Houses consider the Styrix to be a malevolent pattern, the wanton destruction it unleashes being beneath a true Knightly Knight with Knightly chivalry and values. Other Households hold no such reservations, letting loose entire formations of Styrix Knights to annihilate their foes. This one packs a [[Volkite Chieorovile]] and a [[Graviton Imploder]], and shares the Magaera's option of upgrading its Reaper chainsword to a [[Miscellaneous Weapons#Hekaton Siege Claw|Hekaton Siege Claw]] with complimentary [[Irradiation Projector|Rad Cleanser]]. Seriously, it is a miracle that the AdMech did not sanction these machines as techno-heresy when its machine spirit is borderline [[Dreadclaw]] worthy. {{clear}} ====Questoris Knight Preceptor==== [[File:Sir hektor and canis rex.jpg|250px|thumbnail|left|Questoris Knight Preceptor]] Like the Errant, Warden, and Paladin, the Knight Preceptor is armed with a [[Chain Weapon#Reaper Chainsword|Reaper Chainsword]] that it can replace with a [[Power weapon#Thunderstrike Gauntlet|Thunderstrike Gauntlet]] as a melee weapon, but differentiates itself from the more common Questoris variants by its [[Las-Impulsor]]. Essentially a laser shotgun in its function, the Las-Impulsor is effective against infantry and vehicles alike depending on its firing mode. However, unlike conventional Knights, the Preceptor is like the Big Boss or the Master Wushu of Knights who are often the more grizzled and commanding of these warmachines. Knight Preceptors are commonly piloted by arms-masters and other senior members of a House, and are such, largely responsible for the training of young squires to pilot Knights in the future as well as strengthen their mental fortitude for the Ritual of Becoming. Consequently they are also able to both inspire and coordinate any Armiger-class Knights accompanying them with remarkable skill as well as recruit, train and mentally prepare the Bondsmen for their initiation into the Armigers. By far the most famous Knight Preceptor and Pilot is the aforementioned Sir Hektur and Canis Rex, otherwise known as the Chainbreaker. What has been said about this Braveheart in Space has already been explained enough. On a side note, although you can't really tell, but Canis Rex has a little compartment for Hektur to ride in, it is a pretty neat contraption. {{clear}} ===Cerastus Knight Patterns=== Bigger and slimmer than the vanilla Knights, these absolute units bring Mars Pattern Hard Cheddar to the battlefield with exotic weapon systems. ====Cerastus Knight Acheron==== [[File:Knight_Arheron.jpg|thumb|250px|left|Cerastus Knight Acheron]] Another Forge World model, tall and lanky like all the other Cerastus pattern models. Acheron pattern Knights were configured as rapid moving strike units who rose to prominence during the legendary battles of the Great Crusade, but whose most terrible renown was to be found on the battlefields of the Horus Heresy. They are employed as weapons of extermination and to inspire fear in their foes. Nothing will sway their attack until the enemy is utterly crushed, never to rise again from the flame-scoured ruins of their strongholds. Rare, even in those ancient times for the singular difficulties of their construction, the Cerastus Knight-Acherons were amongst the most dreaded of their age. The Acherons’ machine spirits were regarded as [[World Eaters|particularly lusting for wanton destruction]] and only the strongest scion-minds could master them via the Throne Mechanicum, especially during the tumult of open battle. Has a [[Acheron Flame Cannon|Flame Cannon]] to make those Heretics extra crispy, and a [[Chain Weapon#Reaper Chainfist|reaper chainfist]] (with built in twin-linked [[Bolter#Heavy Bolter|heavy bolter]]) that lets it reroll 1s on the Destroyer damage table against vehicles. Now you can give your opponent the D while also fisting them. Again, like the Styrix, it is one of those Knight patterns that is pretty damned close to being full blown literal [[Khornate Knights]] that stops just short of being declared as techno-heresy by the AdMech. {{clear}} ====Cerastus Knight Atrapos==== [[File:99560108146_MechanicumCerastusKnightAtrapos01.jpg|thumb|250px|left|Cerastus Knight Atrapos]] One of the rarest and most potent types of Knights, the Cerastus Knight-Atrapos was created solely to destroy heretek engines and xenos war machines whose very nature and existence were considered a blasphemy to the Omnissiah. The machine spirits of the Knight Atrapos are said to carry with them a cold and all-destroying hunger, and for the scion who bonds with them, madness is a constant risk. With the speed and shielding of the Cerastus chassis, and the Knight Atrapos’ Macro-extinction Targeting Protocols, the Cerastus Knight-Atrapos was an uncommonly destructive weapon of war that would have been God-tier if it was scaled up to an Emperor Titan. It comes with the same Blessed Autosimulacra and flare shields the Questoris Knights have and also has a special rule that makes all his weapons twin-linked, if it is firing at a Super-heavy or Gargantuan Creature. All of his weapons are very close ranged but they are a big fuck off to armour and thanks to the swiftness of the cerastus knights he should be in range soon. It is armed with an [[Atrapos Lascutter]], a D weapon that can be used both in close combat and as a 8" shooting attack, and a [[Graviton Singularity Cannon]] ([[Awesome|yep, it shoots black holes]]), a 36", S8, Ap2, large blast weapon with Armorbane and the Collapsing Singularity rule. This means that before firing the weapon you roll a D6; on a 1 the knight loses one HP (but the attack is still carried out as long as the knight survives), and on a 6 the attack gains Vortex. {{clear}} ====Cerastus Knight Castigator==== [[File:Knight Castigator.jpg|thumb|250px|left|Cerastus Knight Castigator]] A Forge World model, and another close-combat variant. They accomplish this with a hail of rounds from their [[Castigator Bolt Cannon]]. The Castigator is also equipped with a [[Power weapon#Tempest Warblade|Tempest Warblade]] that can easily destroy enemy vehicles including even fellow Knights. With these weapons, the Castigator can metaphorically [[Anal circumference|shove its giant warblade up the rear armor of any vehicle.]] While fluff states that it is used to handle and take down hordes of lesser foes that could overwhelm other patterns of Knight through sheer numbers, in actuality there are other Knight variants better eqipped for horde cleansing, such as the Porphyrion or Crusader, who actually have more weapons suited into turning blobs of infantry into minced meat. Hence, it can be argued that the Castigator should be used as more on the lines as both crowd control and vehicle destroyer. Uses a big fuck-off sword (which is "only" S10, but has the same Deflagrate rule as the [[Volkite Weaponry|Volkite weapons]], rerolls failed armor penetration, and can exchange its attacks to hit everything in base contact once), and a Bolt Cannon which is essentially a S7 AP3 Heavy 8 giant [[bolter]]. {{clear}} ====Cerastus Knight Lancer==== [[File:Lancer-trans.jpg|thumb|250px|left|Cerastus Knight Lancer]] One of the more uncommon but highly valued Knights fielded by Knight Houses, the Knight Lancer is a first-strike weapon, attuned to rapid assault tactics and lethal flanking maneuvers. It is renowned for its speed and power, as well as for the temperamental and restive nature of its machine-spirit. Because of this reputation, the most impetuous and glory-hungry of the Knight households are driven to bond with these war machines, their own souls a match for the fury caged within their war engines. The close assault variant of Knight, much taller and faster than the Paladin & Errant by virtue of longer legs. It is ''far'' more specialized than the Paladin or Errant due to its weapon loadout and suffers if it is not supported. Has a physical ion shield rather than just being a force field, which means it cannot block attacks to the rear, however it ''can'' be used against close combat attacks. In its other arm is has a [[Combi-weapon|combi-melee/range weapon]] called the [[Cerastus Shock Lance]] that gives it extra initiative when it charges into combat, its shooting mode is basically a 18" range 6-shot [[Plasma|plasma rifle]] that concusses its targets. So better to get it into melee with other big things. On a slightly more hilarious note, the Lancer's ranged attack is of a decent Strength and AP, and fires a lot of shots. It's also not a Template Weapon. While not recommended, it means in a pinch the Lancer ''can'' be used as an anti-aircraft gun should the Knights lack sufficient AA from other sources (e.g. you are running pure Knights and don't have the Icarus autocannons), the amount of shots it fires making it second only to the [[Forgefiend]] in terms of emergency AA. It's also excellent against TEQs! And, with its concussive plasma shots, this thing is actually capable of countering a Wraithknight; even if you don't knock it down to initiative 1, you will be hitting at the same time on the charge. Importantly, [[Awesome|it's also the first of the Forge World Knights to be converting into plastic]], according to Warhammer Fest 2023. {{clear}} ===Dominus Knight Patterns=== Do you want to have a [[Warlord Battle Titan]] without selling your kidney? Do you want to play with these titanic behemoths without risking being punched in the face by your friends (and spending several million dollars on superglue)? Then we got the perfect answer for you! Play Adeptus Titanicus, ''or'', you could get a Dominus. Dominus Knights are basically dwarf [[Warlord Titan|Warlord Titans]] for all intents and purposes. ====Dominus Knight Castellan==== [[File:KnightCastellan.jpg|thumb|232px|left|Dominus Knight Castellan]] It is the foremost artillery platform within the lances of the knightly houses, the Castellan hammers the enemy at extreme range from the moment the fight begins. Manned by a high-ranking Noble Lord, the Castellan is more akin to a mobile fortress than standard Knight. Thanks to its twin plasma cores, it is can be equipped with a wide array of heavy weaponry which can be explained more below. Due to being powered by two plasma cores, the Castellan has become an especially shooty pattern of Knight. It is armed with a [[Plasma Decimator]] on one arm to blast apart heavy infantry, a [[Volcano Lance]] on the other for blowing vehicles to pieces, two twin-linked [[meltagun]]s mounted near the head, and three hardpoints for [[Siegebreaker Cannon]]s and [[Shieldbreaker Missile]]s on its back. Seriously, this thing is decked out in so much guns it can make Orks blush in envy. Knight Porphyrion, it's time to step up your game. One can't help but wonder how it is possible for one pilot to operate all those guns... Not like GW or [[Battletech]] for that matter cares, of course. Turns out the Carapace Weapons are automated. {{clear}} ====Dominus Knight Valiant==== [[File:KnightValiant.jpg|thumb|232px|left|Dominus Knight Valiant]] The Knight Valiant defeats its enemies through the simple principle of applying overwhelming firepower at close proximity. The [[Hellhound Tank|Hellhound]] of the Knight Dominus in contrast to the Castellan's [[Leman Russ Executioner]] profile. With its Ion shields, this Knight can march relatively harmlessly in order for the enemy to get in range with its two [[/d/|large and meaty weapons.]] Yes, the Valiant is armed with a giant harpoon. Yes, you will be contractually obligated to yell '''"Get over here!"''' when you hit something with it. While the [[Thundercoil Harpoon]]'s range is only 12", it hits with S16 AP-6 for 10 damage (plus d3 more mortal wounds)- more than enough to destroy most tanks in one hit and knocking down most superheavies down a damage bracket (and kill Primarchs). There's also that triple-barreled giant flame called the [[Conflagration Cannon]] that hits like three heavy flamers for S7 AP-2 2 D apiece, but who cares when you have a giant harpoon? On a side note, notice how the top-most barrel of the Flamer is <s>useless, [[Derp|as it doesn't]] [[Fail|have a pilot-light]]</s> {{Blam}} {{Blam|dependent on the two massive gouts of fire from the flamers directly beneath it to light its stream of promethium, thus displaying the [[Skub|usual efficiency and elegant design characteristic of the Adeptus Mechanicus]] in their holy service to the Imperium.}} {{clear}} ===Acastus Knight Patterns=== The Domini are big for sure, but these chonkers are as large as it gets without getting into Titan/Ultra Heavy Tank territory. ====Acastus Knight Porphyrion==== [[File:99560108172_AcastusKnightPorphyrion01.jpg|thumb|250px|left|Acastus Knight Porphyrion]] Among the largest of Knight chassis and by far the bulkiest one yet. When this beast was first revealed, almost everyone and ''I mean almost'' <u>'''EVERYONE'''</u> thought it was going to be a new class of Titan, seriously... this thing is so big it is nearly the size of a [[Warhound Scout Titan]] for Emprah's sake. As such, it is one of the most heavily armed and armored of all the Knight chassis in service. While it has no melee weaponry of its own, it packs a pair of [[Lascannon|twin-linked magna-lascannons]]- which are Ordnance 2 Large Blast lascannons which become Strength D when fired at a range of 12" or less, making it an ideal superheavy-killer. It also comes with a built-in [[Ironstorm Missile Pod|Ironstorm Missile Launcher]] (that can be replaced with a [[Helios Defense Missile Pod]] for anti-air purposes) and a pair of [[autocannon]]s that can be swapped out for [[Irradiation Projector|rad-cleansers]] or [[lascannon]]s. Since the release of the Dominus, the Acastus has lost its title of Dakka-knight, with only 6 barrels of Hell compared to the smaller Dominus' 8-12, but still holds its own as a pretty potent Titan-killer in a game of Apocalypse since it has two superheavy-busting weapons instead of only one. The Dominus is an all around warmachine, the Porphyrion is here to hunt super heavies. {{clear}} ====Acastus Knight Asterius==== [[File:KnightAsterion.jpg|thumb|250px|left|Acastus Knight Asterius]] Continuing the trend of the 50s Atom Punk design of the AdMech. This is another Acastus Knight, this time equipped with two twin-linked [[Conversion Beam Cannon]]s, two [[Volkite Culverin]]s, and a [[Karacnos Mortar Battery]] capable of unleashing radioactive death from afar. Because of the cost and rarity of the weapons they were lugging around as well as the cost of the Knight itself, these big boys were already rare even in the age of the [[Horus Heresy]] with the Asterius patterns being even more scarce than Porphyrions. Like its counterpart, these were the big boys of the Knight Houses. These mighty behemoths were armed to annihilate enemy armour and hordes of infantry, so it's not surprising that this thing is the quintessential MEQ, TEQ and GEQ pesticide. The carapace hid the aforementioned Karacnos mortar battery, [[Rape|yes, the same weapon found on the]] [[Karacnos Assault Tank]]. Essentially, the Asterius deals with [[Tarpit|hordes and tarpits]] whilst the Porphyrion deals with the more armored meatboys like superheavy tanks, titans and fellow knights. On tabletop in Horus Heresy, the Titan wannabe over here comes in packing with 8 Hull Points, heavy AP values and a 4+ Ion Shield save. Its front, side rear and armor are 14, 13 and 12 respectively meaning that it can readily walk fast and close enough to unleash its beams of death. With its Initiative 3, WS 4 and BS 5 it may not be hitting that much, but its Strength of 10 means that when it hits, it hits '''''hard'''''. However, it only has Attack 3 which is to be expected for a knight like this. What everyone is interested of course, is its weapons. The Asterius Conversion Beam Cannon is a pretty nasty weapon with a [[Rape|42-72″ rangeband hitting at S10 AP1, 7″ Massive Blast at its max range. The Sunder rule lets it reroll failed armor penetration rolls, while Wrecker is +1 on the damage tables for fortifications.]] [[Anal circumference|Basically, it can make entire tank fleets bend over in pain.]] While its power is reduced somewhat at close range (losing Sunder and downgrading to Large Blast at ranges of less than 42", and losing Wrecker and going down to a regular Blast at ranges below 18"), it is still a force to be reckoned with even when not at full strength. There is also the aforementioned Karacnos battery, which handles similarly to the Assault Tank variant. A 60" S5, AP4, Heavy, Barage weapon with Blast of 3". It also continues having the Fleshbane rule that always wounds models on a 2+ and Rad-phage with it’s Toughness -1 for the rest of the game if the unit survive. Not to mention that as an artillery weapon, it ignores cover. With these weapons, you get the feeling that even the two Volkite Culverins are nothing more than window dressing while they would be a great horde killer on anything else. Also the face looks a bit ridiculous even by Warhammer standards. {{clear}}
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