Editing
Infinity/N4 Tactics/Starmada
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Heavy Infantry=== *'''Betatroopers, Remote Activity Unit:''' Your speedy HI with Mimetism (-3), Dodge (+3) and Climbing Plus can rush down the enemy's deployment zone with little resistance. Remote Presence helps them survive long enough to be repaired. Pair their tinbot options with the Killer Hacking Devices to add protection and threats against enemy hackers. Wildcard Parvati with them and you get an engineer that can keep up with the 6 inch moves. They lack long range weapons but make up for it with a strong aggression and plenty of templates. *'''Bronzes, Deep Space Peacemaker Corps:''' Two Wounds, Arm 4, BTS 6 and Total Immunity make this unit incredibly hard to remove, and you can have 3 of them! Alone they can Duo, but take them with Nyokas or Betatroopers and you get a hefty pain train that can drop the Bronzes off on objectives. Martial Arts with a Para (-6) CCW also makes them a fearsome foe in Close Combat. *'''Hector, Homerid Champion:''' The ultimate warrior Starmada has, Hector makes a frightening addition to Nyoka or Betatrooper Fireteams. The Fireteam boosting makes his Plasma Rifle truly a dangerous weapon, and he provides his own tinbot to help his HI friends with enemy hacking. Take his Lieutenant option and you get a model that generates 3 regular orders, but it does make his status obvious. Keep Parvati close to him to keep his effective 3 wounds healed up. *'''Knights of Santiago:''' The 360 visor knights. 1 SWC Spitfire on a BS 14 troop with 360 visor makes for a scary mid-field unit. Martial Arts let him creep up the board between repeaters. Frenzy can be a boon for him, since it gives him an extra move and Santiago wants to be up close. Don't forget, these guys come with Nanopulsers and E/M grenades. The former is a nice close range deterrent and the latter a great tool when faced with HI or REMs. They are also all Specialists for good measure, with the KHD equipped with a TinBot for protection. This unit really shines in MO though. A fun new profile is the Hacker with Combat Jump. **Fireteams: These guys can Duo up with a Bronze. *'''Raptor Boarding Squad:''' Another 360 Visor option that excels at locking down close engagements. Throw them into a room with their Devabots and watch your opponent struggle to get past several Flamethrowers and and the Raptor's armor-cracking weaponry. NCO gives them some nice order efficiency and the 6-2 MOV helps ensure a fast setup. The KHD option can help protect them from enemy hacking, or take the Spitfire for maximum bursting.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information