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==Borderlands & Beyond== '''Bogrin''' are Small sized with a speed of 25 feet and +2 Dex. They have the core racial traits Superior Darkvision, ''Beneath Notice'' (free Stealth proficiency, when you Disengage you can then attempt to Hide), ''Brave the Weather'' (advantage on Constitution saves to survive extreme weather) and ''Nimbleness'' (you can move through the space of bigger creatures). They also have to choose between two subraces: *Child of Dhunia: +1 Wis, ''Poultice'' (once per rest, create a special item that can automatically stabilize fallen creatures), ''Wilderness Trapper'' (double proficiency to notice and disarm traps, as well as the ability to craft their own traps) *Child of the Wurm: +1 Con, ''Backstabber'' (+1d4 damage against enemies that didn't act in combat), ''Harrying Strike'' (when using Help to assist an ally's attack, the attakc deals an extra +1d4 damage) '''Farrow''' are Medium sized with a speed of 30 feet and +2 Con and +1 Dex. They have the traits ''Disease Resistant'' (advantage on Constitution saves against diseases), ''Heightened Olfactory Senses'' (advantage on Perception checks using smell), ''Relentless Endurance'' (Once per day avoid getting reduced to 0 HP and instead drop to 1 HP) and ''Tusks'' (1d6 natural weapon). '''Idrian Marchfolk''' are Medium sized with a speed of 30 feet and +1 Wis and +1 Con. They have the traits ''A Life of Caution'' (proficiency with kopis and either longbow, hunting rifle or military rifle) and ''People of the Land'' (proficiency with Nature and Survival, and nonmagical terrain doesn't slow them down). '''Pygmy Trolls''' are Small sized with a speed of 30 feet and +1 Dex and +1 Wis. They have the core racial traits Darkvision, ''Born to be Wild'' (Proficiency in Survival), ''Ceaseless Stamina'' (ignore all effects of Exhaustion until you reach exhaustion level 3, whereupon they all hit you at once; you also recover 3 exhaustion levels per long rest), ''Regenerative'' (reroll Hit Die results of 1-2 when spending Hit Die to regain HP during short rests; 2nd result stands) and ''Pygmy Toughness'' (Advantage on saves vs. disease and poison, resistance to Poison damage). They also have to choose one of the following subraces: * Woodland: +1 Con, ''Woodland Survivalist'' (ignore nonmagical forest-based difficult terrain, Advantage on Survival checks to hunt in forests). * Northkin: +1 Str, ''Northkin Resilience'' (Resistant to Cold damage). Sadly, no gatormen, bog trogs, or anything associated with the Circle or Tharn (see below for Tharn); that's being saved for a future [[splatbook]]. The Borderlands Survival Guide [[splatbook]] also offers the optional rules to play as '''Eldritch''', which are basically elf [[vampire]]s.
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