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==Ith-kon Racial Traits== ::+2 Strength, –2 Wisdom, –2 Intelligence: The ithkon were bred as servitors, and then moved into other roles, but the marks of their origins remain. ::Medium: As Medium-size creatures, ith-kon have no special bonuses or penalties due to their size. ::Ith-kon base speed is 30 feet. ::Aberration traits: As aberrations, ith-kon are immune to spells that target humanoids, such as charm person and hold person. ::Darkvision up to 120 feet. ::Chameleon Skin (Ex): Ith-kon can change their skin color to blend into their background at will. They receive a racial bonus of +10 to Hide checks. This ability does not function in bright light. ::Psionic Scouting (Sp): Once per day as a standard action, ith-kon can cast clairaudience/clairvoyance as a 6th-level sorcerer. However, unlike the spell, the ith-kon cannot use this ability to see further away than 300 feet. ::Mental Blast (Sp): An ith-kon may use this ability as a standard action against an opponent it can see within 20 feet a number of times per day equal to 1 plus its Cha bonus, if any. The target must make a Will save (DC 10 + the ith-kon’s character level + the ith-kon’s Cha modifier) or be stunned for 1 round. This ability cannot be used in conjunction with the ith-kon’s psionic scouting ability. ::Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds an ith-kon for one round. Ith-kon also suffer a –1 circumstance penalty on all attack rolls, saves, and checks when operating in bright light. ::Automatic Languages: Common and Undercommon. Bonus Languages: Draconic, Dwarven, Elven, Gnoll, and Orc. ::Favored Class: Rogue. A multiclass ith-kon’s rogue class does not count when determining whether or not there is an XP penalty for multiclassing (see PHB, Chapter 3, Experience for Multiclass Characters). The ith-kon were born and bred to be stealthy commandos operating in hostile areas. ::Level Equivalent: +0. ===Ith-Kon Racial Feats=== Improved Mental Blast Your mental blast is extremely powerful. Prerequisites: Ith-kon only. Benefit: When you select this feat, choose one of the following benefits: * Increased DC: The DC of the Will save against your mental blast ability is increased by 2. * Increased Duration: Creatures affected by your mental blast are stunned for 1 additional round. * Increased Range: The range for your mental blast is increased by 20 feet. * Extra Use: You may use your mental blast an additional three times per day. Special: You may take this feat multiple times. You may select different benefits each time or choose the same benefit multiple times. All benefits stack. Mindspeech You retain the mind flayer ability for telepathy, though your range is not as great as the dark masters’. Prerequisites: 1st level only, ith-kon only. Benefit: You may communicate telepathically with any creature within 20 feet that has a language. This is a supernatural ability. Seer You have spent time mastering your psionic scouting ability. Prerequisites: Ith-kon only. Benefit: You may use your psionic scouting ability an additional two times per day. Special: You may take this feat multiple times. [[Category: Dungeons & Dragons Races]]
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