Editing
Kings of War/Tactics/Nightstalkers
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Monsters=== *'''Mind-screech:''' Piercing 3 firebolts! This guy is your answer to defense 6 spam. The lower height means he is easier to hide behind your line. *'''Planar Apparation:''' Strange monster. Has regen 4+ and heal 7. Role appears to be a healer for units that it can hide behind such as butchers or fiends. *'''Screamer:''' A discounted version of the Mind-Screech. Lightning bolt 5 is still pretty great. You can have two of these for the price of one Mind-Screech. *'''Shadow-Hulk:''' Night Stalkers version of a giant. Very high CS but low attack values. High nerve with no waiver. A little slower but 3+ melee is much better! *'''Terror:''' Interesting statline. Really low defense but regen 4+. Combined with the high nerve and lack of waiver this guy should be able to survive shooting pretty well. The ensnare should also help it fight some, but not all melee units. Lots of attacks with CS 1 and 3+ to hit is nothing to laugh at.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information