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===Organization=== ''"There is no specific regulation to the number of Marines in a chapter."'' - Sergeant (later Captain) Aeron Sacres, Fourth Squad, Fifth Company For the most part, the Knights Inductor operate under the [[Codex Astartes]] as taught by the [[Doom Eagles]] who first led the Chapter, but in the millennia since their founding, they have diverged to adapt to changing circumstances. In order to be flexible, the Knights tend to separate their forces. It is very rare for a whole Company to fight together; they frequently fight as individual Squads, in fairly separated battles -- on many occasions, a Company has found itself split across multiple fronts of warfare. To ensure that each detachment has enough Marines to fight effectively, the Knights gradually increased their standard squad size from ten to its present (and likely final) value of twenty-four. A squad of this size can divide itself two, three, or even four ways depending on the tactical needs of a particular mission; thus, even a squad that finds itself alone can instantly become a four-fold threat. This organizational change has the additional effect of allowing the Knights to increase their numbers without technically violating the Codex Astartes, though this was not their original intent. The Third Company takes this division to the extreme, loaning individual squads (sometimes with support from the Chapter Armory and Reserve Companies) to Imperial forces in need of Astartes assistance. While lending their support, the squads gather intelligence on the tactics and technology of their allies and enemies; often, they will be supported in these efforts by a [[Techmarine]] or [[Librarian]]. After the conclusion of the campaign, the squad returns home with an impressive record of victory, battle experience, and information to be shared among and dissected by their battle-brothers. This practice is highly regarded as the biggest source of combat information for the greater Chapter and may even be adopted by other Companies to increase the intake of knowledge. Following the Zeist Campaign, the greatest tacticians of the Knights Inductor pieced together an adaptive-reactive battle plan called the Macharius Strategem, named after the great Lord Solar Macharius whose victories were practically assured, from a local to stellar scale. It is heavily based upon intense study and scrutiny of Macharius' campaigns, as well as integrated information from Third Company and other sources. While those few who can see it in practice in battle hail it as a battle plan without flaw, the more shrewd commanders and tacticians of the Knights Inductor are careful not to over rely on a single strategy, and regularly revise it as new, brilliant tactics are invented and assimilated. ==== Joint Force Operations ==== ''"By the word of the Emperor, the Astartes are His bulwark against the Terror, the defenders of humanity. Whatever alliances they need to make to fulfill this great task they should make, and the Knights Inductor, at least, will do so." - Captain David Connor, Aprior 24th Mechanized Regiment, Imperial Guard'' For all their ability, Space Marines cannot win wars alone; only the vast legions of the [[Imperial Guard]] have enough boots and guns to take, hold or defend large territories. The Knights Inductor quickly learned that they were more effective as part of a combined, diverse force than they were alone, and the first step taken by any detachment of Knights entering a new conflict is to identify and join such a coalition, or attempt to found one if none exist. This is usually straightforward, as almost every Imperial world has some armed forces that the Knights can augment, but integration takes time, while [[Space Marines]] are at their best in rapid deployments, and many threats to the Imperium are extremely time-sensitive. When the Knights Inductor came to rule the [[Aprior Sector]], they decided to ensure that their Sector's armed forces were built from the ground up with joint operation in mind. Every [[Imperial Guard|Guardsman]], [[Imperial Navy|Voidsman]], [[Scout]], and (eventually) [[Sisters of Battle|Novice]] in the Sector is taken through several standard, cross-service courses during training, with extensive time devoted to joint training exercises. The result is a set of highly competent armed services, capable of seamlessly integrating into one unified force as circumstances require. This grants the Aprior Sector a substantial advantage over invaders, compared to the rest of the Imperium, as all facets of their defenses are trained to fight together for maximum effect, but it also serves them well on offensive campaigns, because it requires next to no time at all for an Apriori Joint Force to establish an optimal plan of action. The cross-training also helps each respective service integrate cohesively with their counterparts from other worlds. For this reason, detachments of Knights Inductor bound for high-conflict zones, such as the [[Damocles Gulf Campaign]], are often accompanied by a Battlegroup from Battlefleet Aprior and several Guard Regiments. The reverse also applies; large Navy or Guard forces will often have a detachment of Knights Inductor for support. The most common example of joint operations between the Knights Inductor and the Apriori Guardsmen is the inclusion of young, skilled, and highly motivated troopers in the Scout Company of the Chapter. While they are outmatched physically they have the potential to yet become Knights should they pass secondary screening tests and proving themselves in combat alongside neophyte Scouts.
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