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==GAZ10: The Orcs of Thar== Written by Bruce Heard in 1988. This covers the Broken Lands - or, more accurately, it describes what those Lands cover, which isn't just orcs. One of the better GAZzes, because Heard has a sense of humor. And because, in the Known World, you can FINALLY play a humanoid now. The "Player's Guide" is where you get those humanoid character creation rules: [[kobold]]s, [[goblin]]s, [[orc]]s, [[hobgoblin]]s, [[gnoll]]s, [[bugbear]]s, [[ogre]]s, and [[troll]]s. All these alongside a "shaman" class for cleric-likes; "wiccas" for magelikes. And tables and suggestions for generating height, physical appearance, outlook, and various skills - to add depth to the (hideous and intimidating) characters. Also includes a description of the orcish view of the world, starting from the Broken Lands home turf. To this end it provides their "history" of the various humanoid races, and describes the situation in the Broken Lands with an account of the ten tribes, their beliefs, and the areas they inhabit. Best of all: "Thar's Manual of Good Conduct", a guide to portraying characters' obnoxious behavior and battle-lust, intended to be pulled out of the booklet, cut up, and stapled into a smaller booklet-let. The "Dungeon Master’s Booklet" covers important humanoid leaders, campaigning in the Broken Lands, an adventure scenario, and those rules for adaptation to AD&D. This gives the “real” history of the humanoids and details on the major NPCs in the Broken Lands. It provides information about the best way to stage and present humanoid adventures, along with adventure outlines. It presents details of the orcish city Oenkmar, allowing humanoids and humans to explore, and lists the rules for tlachtli, the [[Aztec|Mesoamerican]] ball game, which they play in Oenkmar. An included board game is called Orc Wars, and is set in and around the Broken Lands and features a power struggle to become the top humanoid.
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