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== In Battlefleet Gothic: Armada == The Kor'Vattra in Battlefleet Gothic: Armada 2 is split into two factions; the Tau Protector Fleet (The ''actual'' Tau Navy) and the Tau Merchant Fleet (Tau armed merchantmen). The difference between the two is that typically, the Protector Fleet prioritizes 360-degree coaxial weapons and the larger Cruisers always come with a free escort which is nice, whereas the Merchant Fleet focuses more on broadsides and has a larger hullpoint in general. But overall, strictly speaking, the Kor'Vattra function as a long-range precision strike navy. Unlike say, other long-range specialists like the [[Fleets of Chaos]], the [[Fleets of Commorragh]] and the [[Eldar Space Fleet]]s whose weapons are largely fixed in the front and must rely on speed to evade enemy counterfire, the majority of the Kor'Vattra's weapons are truly omni-targetable. This means that there is no blindspots for the Kor'Vattra, as their missiles have a 360-degree fire angle and could hit anywhere without needing to turn the entire ship, and its heatseeking nature means that it will never, ''EVER'' miss unless obstructed by something else. Even their more static weapons have a high degree of angle fire. The ability to hit anywhere is to compensate for the relatively slow and sluggish speeds of the Tau, which cannot afford the hit-and-run tactics of the Elfdar nor compete with the never-ending Lance barrage from Chaos. Moreover, the Kor'Vattra do come with allies such as the [[Kroot]], [[Demiurg]] and [[Nicassar]] which lend a supporting role and fill in significant gaps of weaknesses within the Kor'Vattra. There is a catch, however. For one thing, although the ability to hit your target no matter where your ship is facing is a nice thing, it also means that you can't cram in as much as weapons as usual as the complex rotational ring, and space needed for the turrets to face a full 360 degrees means that you cannot afford full [[Dakka]]. What this means is that, whilst pound-for-pound, the Kor'Vattra hits hard, it would start to suffer severely over DPS and sustained engagements as the Kor'Vattra simply lacks a sufficient amount of naval guns to compete. Moreover, their slow speed means that the Kor'Vattra is incredibly vulnerable once CQC factions closes-in for either boarding actions or pure ramming. To make matters worse, their allies which are the Nicassar and Kroot are ''severely underwhelming'', especially the Kroots whose Warspheres contain less firepower than some faction's [[Fail|''Escorts''.]] The only exception to this are the Demiurgs whose commerce vessels are really, ''really'' good, incredibly flexible and can tank hits that would cripple most ships of its bulk. So overall, try to keep your ships out of CQC and make sure to let your auxiliaries to protect your vulnerable rear.
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