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====Necrons==== Necrons were introduced as a stand-alone codex army for the first time in 3.5. Their release was met with immediate hostility once neckbeards read their codex; here's why: [https://www.youtube.com/watch?v=hod0WtYE4SA|here is a video of their grand debut] * Basic infantry guns that could kill a Land Raider with a lucky shot. * "We'll Be Back!" made infantry immune to death as they basically had a 4++ that could be rolled after they failed their 3+ armour save and after your opponent was done shooting. **Compounding that, the Resurrection Orb that ignored any of the restrictions previously applied to the WBB rule like instant death or bypassing armour saves in CC. * Warscythes in abundance that ignored all saves and rolled 2D6 for pens. * Veil of Darkness which allowed you to Deepstrike hop a unit all over the board. * The fucking Monolith - immune to anything that wasn't S9/10 and/or ordnance, could deepstrike and never suffer a mishap, fixed your broken troops and could deepstrike in any from reserves. Oh, and Melta/Ordnance rules that gave better chances to penetrate armor? Into the trash they went thanks to ''Living Metal''. And for that extra little rub of salt in the wound, if you managed to damage it and get an "immobilized" result it would land but remain active (if immobile) unlike any other skimmer in 3rd that crashed and burned and got removed. Necrons lacked the mind-boggling amount of possible unit and wargear combos that Chaos had access to (in fact, they were pretty light on both unit choices and wargear) but they earned the title "n00bcrons" for another reason: the cheese was so prevalent, so built into their army's very identity (i.e. "We'll be back!" and Gauss weaponry) that it was easily used (and occasionally abused) even by complete beginners more or less by accident.
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