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===Others=== '''Banishers''' are mages that have turned against magic- to them, ''Magic is Immoral.'' They come in three general categories: the Harrowed are those who awakened "wrong" (e.g. they became Awakened but didn't swap out their Integrity for Wisdom, so now they perceive all magic including their own as pain and fear and their Integrity is likely at extremely low levels), and developed an instinctive hatred of magic as a result. Their awakening was traumatic and not at all empowering, so they wreak havoc on other mages with fear and flame, creating their own Mage-style paradigms in the process. The Ideologues started out as regular mages, but turned against magic after investigating the wrong Mystery, discovering some secret truth too horrible to bear, or getting an up-close look at how dangerous magic can be. Finally, the Hungry follow Legacies that allow them to consume or destroy magic for power, but they frequently become dependent on doing so to survive. Banishers usually work alone, but sometimes organize into various cults, from wildman cannibals, religious nuts, performance artists, alien abductees, pyromaniac cathars, thinly-veiled Scientologist knockoffs, and more. Banishers also have legacies, but these are fairly rare and seem to be most common among the Hungry. Some of the known ones are: *'''The Flood:''' Banishers who learn how to suppress and "cleanse" locations of supernatural power, like Hallows and Loci, and draw power from those places they've suppressed. *'''Logophages:''' Banishers who seek magical knowledge, destroying it so only they know it and gaining power from the act. *'''Timori:''' Banishers who steal Mana and Gnosis from other awakened to extend their lifespans. This leads them to become addicted to stolen Gnosis and dislodges the Life Arcanum from their bodies, causing them to start crystallizing. '''Liches''' are mages who seek to use magic to make them immortal. Mind you, this isn't as simple as using Life or Death spells to stave off the inevitable, since those can still be dispelled. Instead, most liches steal the bodies of other beings or transform themselves into ghosts, spirits, or Morpheans (basically dream-mages). *'''The [[Tremere]]:''' ''Magic Hungers.'' The most infamous group of liches and reapers, they started off as a Legacy that claimed to find a way to alter their souls through a "Seventh Watchtower" unifying all the Subtle Arcana, granting them eternal life so long as they consumed the souls of other beings and gave up their own souls to the Watchtower's hunger. They have since grown large enough to function as an Order encompassing many smaller Legacies (or "Houses", as they're called by the Tremere) they've twisted to fit their ends, and many Tremere liches develop an alarming similarity to vampires. Instead of Gnosis, they have Hollow, which behaves similarly for the most part but grants several soul-related abilities at the expense of forcing the Tremere to feed on stolen souls to survive while causing them to lose their Path. These drawbacks are of no concern to them; in their eyes, their hunger for souls ties them to the cosmic oversoul's own hunger and the Paths are nothing more than constraints on the soul's true potential. '''Nameless''' are those who aren't a part of the Pentacle Orders or the Seers, either because they awakened somewhere with very few or no other mages at all, or they simply haven't been noticed by them. Those that join either one but then leave, get kicked out, or decline the invitation are called '''Apostates'''. The two sometimes are part of the '''Nameless Orders''', the various minor orders that lack the influence and resources of the Pentacle and the Seers. Some of the known Nameless Orders are: *'''Bay City Marshals:''' ''Justice is Magical.'' A hybrid Nameless Order and [[Changeling: The Lost|Changeling Court]] that existed during the Gold Rush. They sought to punish criminals for their crimes and hunted down the Gentry, Seers, and their servants in equal measure. *'''Company of the Codex:''' ''Freedom is Magical.'' An order of [[Awesome|pirate mages]] devoted to common goals and freedom from overarching authority. They were the main Awakened power in the [[Wikipedia:Republic of Pirates|Pirate Republic of Nassau]], but were destroyed by co-operation of the Seers and the Silver Ladder. *'''New York Nameless Order:''' Apostates from New York and Jersey who refused to separate from their Sleeper friends and family. They act as proxies for each other to avoid the Pentacle Orders and the Seers from tracking them and their close ones down. *'''Order of the Rose:''' Originally a part of the Labyrinth that was destroyed during an awakened conflict, the Order of the Rose has become dominant local Awakened power in Ripton County. They seek the metaphysical perfection of body and soul, along with mapping and exploring other realms. *'''Tucson's Nameless Orders:''' Whenever supernatural problems arise in Tucson, the local Nameless and Apostates, who make the majority of Awakened in the city, form a temporary Order to deal with the problem and then disband. '''The Rapt''' (also known as The Mad) are the Marauders of the setting. When a mage's Wisdom hits 0, they become absolutely obsessed with something even by mage standards and their souls crack open and start leaking magic everywhere, making Sleepers forget their existence completely due to Quiescence. Their Faults force them to pursue an obsession to the point of monomania, ranging from casting a certain spell over and over, to trying to solve unsolvable Mysteries, to full-on magic-fuelled murder sprees. The force of their Fault amplifies the magic they wield in pursuit of it, making them far more dangerous than they might seem. Those that neglect their Faults spawn Tulpas, sentient spell effects that seek to draw the Rapt back to their obsession. Some especially unlucky Rapt lose all their Wisdom during the Awakening itself, leaving them trapped in their own Oneiros until they can manifest a Tulpa for their consciousnesses to possess. '''Scelesti''' (sing. Scelestus) are the Nephandi of the setting. They're banned Legacies who either seek to control over Paradox or simply seek power, which they gain through the Abyss. The least powerful of them "only" deliberately infect their spells with Paradox, granting them power at the risk of staining their souls. More advanced Scelesti enter the Dur-Abzu, the twisted Abyssal reflections of the Supernal Realms, and twist their paths to gain control over Paradox with the aid of the anti-Watchtowers, the Ziggurats; they also frequently make pacts with Abyssal beings. This latter type of Sclestus often embody the opposite of what their Watchtower stereotype is - Acanthus who view oaths as meaningless and spread chaos wherever they go because destiny isn't real to them, Mastigos who isolate and judge all as unworthy sinners whose selves aren't worth trying to perfect, materialistic Moros who reject the alchemy of transformation and rebirth in favor of a continual decay unbound by any concept of "ending", hardcore atheist/nihilist Obrimos that subvert the very concept of sublimity and elevate themselves as gods in the place of an absent Divine, and Thyrsus who have become captains of industry that subjugate nature and spirits alike in the name of human supremacy. They replace their Wisdom with Joining, which represents their growing attunement to the Abyss- an attunement that will utterly destroy them when their souls become completely lost to the Abyss. Some of the known Scelesti legacies are: *'''Cult of the Doomsday Clock:''' Awakened dedicated to destroying the Fallen World and time itself. As the members advance through the ranks, they slowly turn into abyssal beings, culminating in them killing their past selves before awakening and becoming living Paradoxes. *'''Fangs of Mara:''' Awakened who willingly enter the dreams of abyssal beings so they can better fight them and use the dreams as weapons of fear. *'''Hand of Destiny:''' Awakened who use Abyssal magic to throw the worries of Sleepers into the abyss. Only its leaders know that they also feed those same Sleepers' hopes and aspirations to a Gulmoth, leaving them bereft of ambition. *'''Hunter's Flesh:''' Awakened who believe themselves to be soul-maggots spawned from the corpse of a hunting god, they can take the form of a monstrous beast. *'''Keepers of the Chrysalis:''' Awakened altered by an Annunaki called the Exile to act as its heralds, who spread a magical plague that imbues Sleepers with new talents but slowly turns them into living glass. *'''The Legion:''' Awakened who let abyssal beings consume and take place of their body parts. *'''Secret Order of the Gate:''' Seers who worship the Gate, Exarch of the Abyss. They believe that the Fallen World must never touch the Supernal Realm, lest existence be choked to death, so they utilize the Abyss to maintain a balance, never allowing the Fallen World to reach the Supernal and not allowing the Abyss to devour the world. Their patron is said to have granted them access to the Place Between, the realm where the Fallen World meets the Abyss. '''Proximi''' (sing. Proximus) are best described as not-quite mages. The Proximi are divided into Dynasties, each affiliated with one of the Paths, that they almost always awaken to should they become Awakened, and are able cast a handful of low-to-middle level spells, called Blessings. Every Dynasty also suffers from a curse, making mages speculate that they were intentionally created, though there's also evidence to suggest that they just pop up suddenly. Some of the known Dynasties are: *'''Benedetto:''' A Mastigos Dynasty of Italian peasants who are sympathetically linked to something that lies deep in the earth. Their curse is that every night they dream of supernatural threats they must fight. If they are prevented from restful sleep, their visions infect the dreams of Sleepers and cause nightmares. *'''Essers:''' A Thyrsus Dynasty that appeared in the early 4th century, they work as healers and exorcists. Their curse is that once they lose their soul, they must eat the souls of others to stave off the effects of soul loss and can never recover their soul. *'''Merovingians:''' An Obrimos Dynasty claiming descent from the old Frankish dynasty of the same name. The Long-Haired Kings used to rule over the Franks before the Silver Ladder kicked their asses and now they spend all their time trying get back at them. Their curse is that they're all sickly and frail. *'''Myrmidons:''' An Obrimos Dynasty that serves the Praetorian ministry, all them have some sort of insectile features. Their curse is that they must obey any command given in Oath-Tongue, or they lose their soul until forgiven. *'''Priamids:''' An Acanthus Dynasty claiming descent from the king of Troy and his daughter Cassandra. Though they have prophetic gifts, their curse prevents them from communicating what they have seen. That's often why when one tells a knowing mage to do something, they do it. *'''Sisters of the Mountain:''' A Thyrsus Dynasty of Appalachian folk magicians that have plants growing under their skin. Their curse is that they must sleep on healthy soil every night to prevent the plants from consuming them. *'''Veliona's Hand:''' A Moros(?) Dynasty of ancestor worshippers linked to the Keepers of Vedet Legacy. When the Tremere turned the legacy to House Vedmak, they subjugated the dynasty as well. <center> <gallery> File:OrderAdamantineArrow.png|Adamantine Arrow File:OrderGuardiansoftheVeil.png|Guardians of the Veil File:OrderMysterium.png|Mysterium File:OrderSilverLadder.png|Silver Ladder File:OrderFreeCouncil.png|Council of Free Assemblies File:OrderSeersoftheThrone.png|Seers of the Throne File:MageTremere.jpg|Tremere Liches File:OrderBayCityMarshals.png|Bay City Marshals File:OrderCompanyoftheCodex.png|Company of the Codex File:MTA-Banisher.png|Banishers File:MTA-Scelesti.jpg|Scelesti </gallery> </center>
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