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===Game expressions=== *'''[[Mana]]''' - Mana is the magical resource of the game, it is what you commonly use to play cards. Mana you have drawn from a source is kept in your '''mana pool''', waiting for you to spend it. However, at the end of each phase and each step in a turn, your mana pool is emptied, so there's no saving up by constantly draining your lands. There used to be a rule called Mana Burn, in which if you didn't use all the mana you had in your mana pool you would take damage, loosing 1 life for each unspent mana. It did a few good things, like give [[Legends#Mana_Drain|Mana Drain]] a draw back, but ultimately R&D decided Magic was better off without it. *'''Spell''' - Spells are any card that is currently on the stack. *'''The Stack''' - This, children, is where [https://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/feature/362#splitsecond almost] all the real bullshit occurs. The stack is where almost any effect other than those that produce mana go to wait to '''resolve'''. whenever an effect (such as playing a card, activating an ability of an artifact or creature, etc.) goes on the stack, all the players in the game receive '''priority''' in turn order to respond. When a player has priority, no other player can act. When something is on the stack, only effects that are played at instant speed may be added to the stack, such as other abilities or instants themselves. You never have to put anything on the stack when you have priority, it just gives you the ability to respond to another players move if you choose. Effects on the stack resolve from the one to be put on last resolving first, this means that whenever you respond to your opponents move with, your response will always take effect before his move. <br> For example if your opponent casts a spell to destroy one of your creatures in play, and you have the appropriate amount of mana to play a counter spell, you can tap your lands and add your counter spell to the stack, targeting your opponents destruction spell. When the stack resolves, your counter spell will be the last effect on the stack, and as such will resolve first, countering your opponents spell and saving your creature. Note that your opponent also receives priority again when you play the counter spell, meaning that it'll be possible for him to add a new spell to kill your creature after you have played the counter spell, meaning he'll kill your creature anyway. But then again, you'll receive priority again as well, and so on and so on. *'''Permanent''' - A Permanent is any card that, upon resolving, remains on the battlefield indefinitely until it is removed by another (or in some cases its own) spell or ability. Permanents include Lands, Creatures, Artifacts, Enchantments, Planeswalkers and Tokens. Many removal spells or abilities can simply refer to permanents as a whole, giving you much more flexibility in your destruction. *'''Tap''' - Tapping is the act of turning a card 90 degrees, this is done to indicate that the card has been exhausted. You tap a land when you draw mana from it, you tap a creature to attack with it, and many abilities of creatures or artifacts require that you tap the card as well. Wizards of the Coast owns a patent on this mechanic, and they used it to run most other CCGs out of business. That is why ''[[Legend of the Five Rings]]'' used to cause players to lose honor every time they accidentally said "tap" instead of "bow." *'''Ability''' - Abilities are found in a permanent's text field. Abilities can be either activated or triggered abilities. An activated ability is noted for having a cost followed by a colon followed by the effect of the ability. For example, "''Tap<nowiki> : </nowiki>Draw a card, then discard a card .''" Triggered abilities however, will be added to the stack whenever a certain condition is met, for example "''Whenever you gain 1 life, draw a card''". A triggered ability can be triggered as many times as the condition for it is met, and an activated ability can be activated as many times as you can possibly pay the cost. *'''Hand''' - No, not that hand, stupid. Your hand of cards. You can normally only have 7 cards in your hand when your turn ends (any more than that are usually discarded), and your hand of cards is kept so your opponent can't see it. You start the game with a hand of 7 cards, and you draw 1 card each turn, there are cards that let you draw more cards however. *'''Library''' - You library is your deck of cards, it must contain no less than 60 cards, and it is often ideal to not include more than 60 cards either. It also may not contain more than four copies of the same card, exempting the basic land cards (Plains, Forests, Mountains, Islands or Swamps). If you are asked to draw a card and you cannot because there are no more cards left in your library, you lose the game (or win, if you have Laboratory Maniac out), just as if you had hit 0 life. *'''Graveyard''' - This is where used sorceries, instants and destroyed cards go. Some cards are able to return cards from here, but normally they just stay dead. This is a place of magic and wonder for any deck that runs revive. Until someone plays Samurai of the Pale Curtain... *'''Exile''' - A super duper Special Snowflake Graveyard where things that aren't intended to ever be returned go. Used to be called "Removed from the Game", it was created so that you couldn't use a Resurrection sorcery on something you used Swords to Plowshares on. Naturally things got stupid when WotC started making cards that could bring cards back from exile.
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