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Mercenaries and planes
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===Turn=== There are two 'phases' in a turn. The phases were broken down into 4 stages. *1 Planning *2 Movement *3 Firing *4 Speed The first part you change your engine power, declare maneuvers, roll for initiative. You also do spotting, either radar or visual. Movement is pretty simple. Firing involves achieving missile locks, or bombing solutions. if you fire a missile, it goes 'in flight', and the next phase they hit potentially. The speed section is all about dealing with stalls and stall recovery if you stalled out. You can end up stalling if you pull a maneuver that reduces speed below minimum. Overspeed is also dealt with here.
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