Editing
Monk
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Second Edition=== Remembering the mistakes of old, the first thing Second Edition does to help the Monk is remove the excessive MAD. Wisdom is less necessary for the class, as it's only required for saves on Ki Powers if you use those and for Will (although Wisdom also governs Initiative in this edition, making it more generally worthwhile to everyone), and has Expert proficiency on Unarmored Defense and on all saving throws - which no other class gets - though their unarmed strikes are only at Trained. Alongside the other classic features (Speed, proficiency improvements, Punch upgrades), you also get the ability to upgrade whichever saves you want, though you can't upgrade all three of them to Master rank. Class Feats for the Monk find themselves either focusing on stances (each now granting a unique unarmed attack) and Ki powers (Which are essentially identical aside from not being mandatory) alongside the other fare of various monk feats. Particularly troubling is that without taking a certain feat at level 1, they are unable to use any of the fancy monk weapons without issue (and as of the APG, another feat permits access to some bows so you can totally be a Zen Archer letting you do Flurry and Ki Strike with your arrows). Another issue is that if you want to focus on ki powers, you 100% NEED to take one of the first-level feats in order to open access to any later ones, and the option feels a bit one-sided when one of them adds typed damage to your punch while the other...makes you move twice in an action. The reworking of magic items (including NOT making armbands of shielding because there's the option to put magical armor runes on what amounts to clothes) does seriously help mitigate the issues with item space. Curiously, the monk also has technically two multiclass options: The base one, and the Advanced Player's Guide '''Martial Artist''' archetype, which pretty much exclusively permits you to get the better fists (though no counts-as-metal shit) and the mundane stances without wasting time with the other stuff or worrying about level restrictions that apply with multiclassing. Another strange archetype is the '''Bullet Dancer''' from Guns & Gears, which introduces a stance made for firearms. While funny in concept, the archetype provides no additional proficiency in firearms, and this limits you to mostly pistols and old-fashioned rifles.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information