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Mutant: Year Zero
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==Genlab Alpha== Mutant: Genlab Alpha uses (mostly) the same system as Year Zero with a few exceptions. First, animal mutants possess the Instinct attribtue rather than Empathy, which functions mostly the same except that it is restored in different ways depending on tribe (spending time with other dogs for dogs, spending some alone time for bears, cleaning yourself for cats, etc...). Animal mutants also replace the Manipulate skill with the Dominate skill, reflecting how animals interact with each other through dominance/submission rather than through all the intricacies of human social interaction. An animal mutant's choice of which attribute it can begin with at 5 is determined through either its role (like a human mutant) or its tribe (bears can have 5 Strength regardless of role, for example). Animals have their own list of talents to choose from, with guidelines on how to mix and match with Year Zero talents. Animal mutants possess "Animal Powers" (yes, it's a stupid name) rather than mutations (though, it does mention how to give animals mutations from Year Zero if you have access to it and incorporate it into the story). These function similarly to mutations, being powered by Feral Points, which are refilled by pushing rolls, except that gaining additional powers doesn't slowly kill you. You are hard capped at four powers, however. These are chosen, rather than rolled randomly, with a list on what powers which animals can take. Lastly, the number of points you have to spend on attributes and skills, rather than being fixed, is determined by your animal mutant's age. Older mutants have more skill points, but less attribute points; young mutants have more attribute points, but fewer skill points; and middle-aged mutants sit comfortably in the middle of the other two. It's also worth mentioning that, due to the radically different environments animal mutants live in compared to human mutants, ranged weapons and ammunition are much rarer. Thus, bullets are not used as currency, and there is a much greater focus on melee combat.
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